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Construct (Large), Lawful Neutral

Armour Class 16 (natural armour)Hit Points 76 (9d10 + 27)Speed 30 ft., fly 30 ft.

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  STR DEX CON INT WIS CHA

14 (+2) 17 (+3) 17 (+3) 3 (-4) 13 (+1) 10 (+0)

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Skills Acrobatics +5, Perception +3

Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine

Damage Immunities Poison, Psychic 

Condition Immunities Charmed, Exhaustion, Frightened, Paralysed, Petrified, Poisoned

Senses Darkvision 120 ft., passive Perception 13

Languages understands Sphinx but can’t speak

Challenge 4 (1,100 XP)  Proficiency Bonus +2

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Flyby. The eagle-ka doesn't provoke Opportunity Attacks when it flies out of an enemy's reach. 

Immutable Form. The eagle-ka is immune to any spell or effect that would alter its form.

Magic Weapons. The eagle-ka’s weapon attacks are magical.

Soul Stones. The eagle-ka has two gemstones, one in each eye socket, that together house a soul. While the eagle-ka is Grappled, a creature can use an Action to make a DC 13 Strength (Athletics) check, removing one gemstone on a success. The creature automatically succeeds on this check if the eagle-ka has 0 Hit Points. If all gemstones are removed, the eagle-ka immediately drops to 0 Hit Points and can’t regain Hit Points.

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Actions

Multiattack. The eagle-ka makes two Talon attacks.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage.

Sandspray (Recharge 4-6). Saving Throw: DC 13 Constitution. Target: Each non-ka creature in a 30-foot Cone. Failure: Blinded until the end of the eagle-ka’s next turn. While Blinded in this way, a creature can use an action to wipe the sand from its eyes, ending the Blinded condition on itself. Creatures wearing eye protection automatically succeed on this saving throw.

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Bonus Actions

Talon. The eagle-ka makes one Talon attack.

Swoop. The eagle-ka flies up to its Fly Speed.

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