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Construct (Large), Lawful Neutral

Armour Class 16 (natural armour)Hit Points 95 (10d10 + 40)Speed 30 ft.

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  STR DEX CON INT WIS CHA

17 (+3) 8 (-1) 19 (+4) 3 (-4) 13 (+1) 10 (+0)

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Skills Athletics +5, Perception +3

Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine

Damage Immunities Poison, Psychic 

Condition Immunities Charmed, Exhaustion, Frightened, Paralysed, Petrified, Poisoned

Senses Darkvision 120 ft., passive Perception 13

Languages understands Sphinx but can’t speak

Challenge 4 (1,100 XP)   Proficiency Bonus +2

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Immutable Form. The lion-ka is immune to any spell or effect that would alter its form.

Magic Weapons. The lion-ka’s weapon attacks are magical.

Soul Stones. The lion-ka has two gemstones implanted in its eye sockets that together house a soul. While the lion-ka is Grappled, a creature can use an Action to make a DC 14 Strength (Athletics) check, removing one gemstone on a success. The creature automatically succeeds on this check if the lion-ka has 0 Hit Points. If all gemstones are removed, the lion-ka immediately drops to 0 Hit Points and can’t regain Hit Points.

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Actions

Multiattack. The lion-ka makes one Bite attack and one Claw attack. It can replace its Bite with its Roar, if available.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) Piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage.

Roar (Recharge 4-6). Saving Throw:DC 14 Wisdom. Target: Each hostile creature within 60 feet of the lion-ka. Failure: Frightened for 1 minute. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Reactions

Trip. Trigger: A creature the lion-ka can see moves within 10 feet of the lion-ka. Response: The creature must succeed on a DC 14 Strength saving throw or take 8 (2d4 + 3) Bludgeoning damage and be knocked Prone.

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