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Tiny Monstrosity, Neutral

Armour Class 13 (natural armour)Hit Points 3 (1d4 + 1)Speed 30 ft.. Fly 30 ft. (see Limited Flight trait)

STR          DEX          CON         INT         WIS       CHA8 (-1)       14 (+2)      13 (+1)    10 (+0)    12 (+1)   15 (+2)

Senses Darkvision 30 ft., passive Perception 11

Languages understands Common and Sphinx, but can’t speak

Challenge 1/8 (25 XP)                                    Proficiency Bonus +2

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Bad Omens. When a friendly creature that the sphinx can see within 30 feet of it suffers a critical hit, the sphinx experiences brief visions of terrible futures, and must succeed on a DC 12 Wisdom saving throw or take 2d4 Psychic damage. This damage can’t reduce the sphinx to 0 Hit Points.

Limited Flight. The sphinx can’t fly if it’s wearing Medium or Heavy armour, or if it’s carrying a creature.

Limited Telepathy. The sphinx can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

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Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) Slashing damage.

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