[Timekeeper's Trials] House Sphinx (Patreon)
Content
Tiny Monstrosity, Neutral
Armour Class 13 (natural armour)Hit Points 3 (1d4 + 1)Speed 30 ft.. Fly 30 ft. (see Limited Flight trait)
STR DEX CON INT WIS CHA8 (-1) 14 (+2) 13 (+1) 10 (+0) 12 (+1) 15 (+2)
Senses Darkvision 30 ft., passive Perception 11
Languages understands Common and Sphinx, but can’t speak
Challenge 1/8 (25 XP) Proficiency Bonus +2
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Bad Omens. When a friendly creature that the sphinx can see within 30 feet of it suffers a critical hit, the sphinx experiences brief visions of terrible futures, and must succeed on a DC 12 Wisdom saving throw or take 2d4 Psychic damage. This damage can’t reduce the sphinx to 0 Hit Points.
Limited Flight. The sphinx can’t fly if it’s wearing Medium or Heavy armour, or if it’s carrying a creature.
Limited Telepathy. The sphinx can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
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Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 4 (1d4 + 2) Slashing damage.