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“Beauty is in the eye of the beholder, and the blood from your face is on the fists of the eyebrawl.”

— Sarah Six-Shot, Monster Martial Arts Coach

In a recent survey on monster hunting, hunters were asked to identify the most obvious weak point when fighting a monster. Over 80% responded with “giant glowing eye.” Historically, many eye tyrants have found this to be offensive, and expressed a strong desire to “punch respondees in their smug little faces.” A few aberrant dreams later, those desires produced striking results.

Tunnel Vision. The lack of eyes on the stalks and the extra protective plating over their single brow leave eyebrawls with exceedingly poor depth perception. While other eye tyrants might circumvent this glaring weakness with careful analysis, clever positioning, or specialised equipment, eyebrawls solve the issue with brute force. Barreling headfirst into any obstructions is an efficient way to remove them, and blindly throwing punches in every direction is an effective way to prevent enemies from flanking or attacking from behind.

Fiery Fists. Oddly, eyebrawls still have lacrimal glands and tear ducts buried beneath the rigid impact plates on their pseudofists. Rather than saline tears, these glands produce a variety of volatile slimes that coat an eyebrawl’s fists and anything those fists happen to pummel. These explosions are handy for taking out enemies, but can also be used to blow through stone. Many eyebrawls take pride in their precision explosions, carving their own caverns to live in with detailed sculpture and scroll work blasted into the walls.

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Get the stats for this fearsome foe in the ATTACHED FILES!

Enjoy the gorgeous rendered art for it HERE;

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Comments

Multiphonics

These hands are in the eye of the Beholder

lez carpenter

I really really love this design and the concept of the weapon, but i do have some feedback. So with the weapon in its current state you effectively get 4 or a maximum of 6 hits of it being anything other then a normal non magical weapon, for something intended to be a monk weapon, where it will be used multiple times a round, possibly even all 6, that feels a bit rough. Instead of not being able to use each property till dawn, something like, cannot be used until all properties have been used, or cannot be used for 1d4 turns ect ect. If it feels to powerful dropping the dice numbers woukd work but honestly even then we have stuff like gauntlets of ogre power in this rarity aswell as other stronger weapons and in the vary rare teir its just straight not worth it at all. I also think a fist weapon would have been perfect for this creature, but I love tonfas so who am I to complain, and if I wanted in my game I can just put the effect on gauntlets or something hahaha Another option for making it not just a 4 use item, bringing the reach property from vary rare to the common version, that doesnt feel like it unbalances the weapon but it gives it a gimmick or use outside the limited ones, it also makes it feel more attached to the monster, making the rare version deal an extra d6 bludgeoning the vary rare dealing either a large damage base dice or an extra dice again would also give the rarities more impact.

lez carpenter

I do hope you dont feel like im telling you what to do just giving ideas and feedback on my thoughts.

Loot Tavern

Heya! Nothing wrong with sharing your opinion, though usually discord is easier for that kind of conversation :) Each option being used once isn't any different from making a weapon with a certain number of charges, which either way is something we do for balancing reasons - even if we had a hard recharge for each option at 1 minute, you'd still be able to use each option about 5x more often across an adventuring day. That'd mean making each individual option 5x weaker to compensate which, in an item that already requires you to hit TWICE, would feel extremely bad for players. You're definitely not wrong fist weapons would be great for this guy, but we try to keep ourselves to Monster Hunter-specific weapons for this set. Tonfas were a fan-favorite in a spin off game, so we felt it'd be fitting, but there are no Cesti / Knuckle Duster weapon in those games! I don't think replacing the Tonfa weapon type with a Knuckleduster would change anything balance-wise, though, so go crazy with it

Robert LaLonde

I love the reference to the old monster hunter weapon, hopefully it comes back somehow. Love the monster design