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Wand, rod, or staff; rare (requires attunement by a spellcaster)

The seas of the elemental Plane of Water brim with life: microscopic hydroplankton. These micro-organisms possess innate elemental sorcery, allowing self-propulsion through the magical control of water and the ability to heal and replicate, even in the absence of sunlight. Made of unblemished brass and mithral, the waterwand holds a watery sphere of these hydroplankton in biomantic suspension, and confers the knowledge of their magic to its wielder.

This item can be used as a spellcasting focus by casters that are permitted to use foci. This focus has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If submerged in pure water for at least 8 hours, this focus regains all expended charges the following dawn, instead. If you expend the focus’ last charge, roll a d20. On a 1, the wand evaporates and is destroyed.

Water Wielder. While you hold the waterwand you know the water whip* cantrip and can cast the create or destroy water spells at will. In addition, you can expend charges to cast the following spells using your spellcasting save DC:

Riptide* (1 charge)

Mass healing word (2 charges)

When you cast a spell granted to you by Water Wielder, the attack modifier, hit points restored, and/or save DC of that spell gains a +1 bonus.

*see appendix for original spells

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