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Wondrous item, uncommon (requires attunement)

Always cold to the touch, this sinister helm is said to bring its wearer closer to those who have passed beyond the veil. The indiscernible whispers of the dead grow louder in the presence of a corpse, particularly one that still has a message to pass on.

The helmet has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Lord of the Unseen. While wearing this helm, you can use a bonus action to expend 1 charge and become invisible, along with anything you’re wearing or carrying, until the start of your next turn. This invisibility ends if you attack or cast a spell.

Speaker for the Dead. In the presence of a corpse, a creature wearing the helm might find itself the recipient of a message from a lingering spirit (GM’s discretion). In addition, while you wear the helm, you can use it to cast the speak with dead spell. Once you cast the spell in this way, you can’t do so again until the following dawn.

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Rare variant: Increase the total number of charges to 7 and the recharge to 1d4 + 3. The invisibility granted by the Lord of the Unseen property doesn’t end if you attack or cast a spell. The helm has the Ethereal Awareness property.

Ethereal Awareness. While wearing the helm, you can see creatures and objects in the Ethereal Plane. They appear ghostly and translucent.

Very rare variant: Increase the total number of charges to 12 and the recharge to 1d10 + 2. The invisibility granted by the Lord of the Unseen property doesn’t end if you attack or cast a spell. The helm has the Ethereal Awareness and the Master of the Fallen properties.

Master of the Fallen. As a bonus action while wearing the helm, you can expend 1 charge to extract some spiritual energy from a dead or unconscious creature you can see within 30 feet of you. You then immediately use that energy to lash out at a different creature you can see within 30 feet of you, who must make a DC 16 Constitution saving throw, taking 3d6 necrotic damage on a failed save, or half as much damage on a success. The spiritual energy then returns to its body, and the creature it belongs to makes its next death save with advantage or disadvantage (your choice).Download here

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