[Greek Mythos] Arsenal of Ares (Patreon)
Content
Wondrous item, uncommon (requires attunement)
The arsenal of Ares is no singular weapon, but a portable gateway to the realm of the god of war, which takes the form of a flawless obsidian orb. Each weapon retrieved from the arsenal is said to have once belonged to a heroic warrior of old; their histories are patinated with valorous tales and the blood of countless foes. .
The arsenal has 8 charges and regains 1d4 + 4 expended charges daily at dawn.
Artefact of War. While the orb is within reach, you can expend 1 charge to reach into it and withdraw a +1 weapon. This weapon can be any simple or martial melee weapon (your choice) and it remains for 1 minute or until you withdraw another item, after which it dissipates into a blood-red mist.
Warrior of Elysium. While holding this item, you can expend 3 charges to cast the spiritual weapon spell (+5 to hit). The spell uses your Strength or Dexterity modifier (your choice) for its damage rolls. When the spell is cast in this way, a ghostly warrior with an appearance of your choosing appears to be wielding the conjured weapon.
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Rare variant: Weapons withdrawn from the arsenal are +2 weapons. Increase the spell attack modifier of Warrior of Elysium to +7.
Very rare variant: Increase the number of charges to 9 and the recharge to 1d6 + 3. Weapons withdrawn from the arsenal are +2 weapons. Alternatively, you can withdraw a +1 shield and instantly don it. Additionally, using Warrior of Elysium costs 2 charges instead of 3, and the spiritual weapon spell is cast as a 4th-level spell with a spell attack modifier of +8.Download here