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Unmarked Grave

Weapon (any sword), uncommon (requires attunement)

Component: undead ethereal ichor

The frigid chill of the grave emanates from the centre of this blade, said to be a rift to the lands of the dead, alongside the ectoplasmic hands of vengeful ghosts with unfinished business. Curiously, these phantasmal limbs always appear disturbingly familiar to any observer…

This sword deals an extra 1d4 necrotic damage to the first target it hits on each turn, as the ghostly hands angrily claw at anything within reach.

Familiar Apparition. As an action, you can target a humanoid you can see within 60 feet of you, causing a ghostly apparition to emerge from the rift in the blade onto a space within 5 feet of you. The apparition resembles the target creature, but bears wounds and disfigurements suggesting how it might die. It does not occupy its space, and other creatures can move through it normally. When the apparition first emerges, the target must succeed on a DC 13 Wisdom saving throw or be frightened of it for 1 minute. A creature frightened in this way takes 2d6 psychic damage at the start of each of its turns if the apparition is within 20 feet of it, and you can use a bonus action on each of your turns to move the apparition up to 20 feet. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The apparition disappears when the target is no longer frightened of it, or if it’s ever more than 60 feet away from you. Once this property of the sword has been used, it can’t be used again until the next dawn.

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Rare variant: The sword deals 1d4 necrotic damage to each target it hits, instead of only the first target each turn. Increase the save DC to 15, and the psychic damage to 3d6.

Very rare variant: The sword deals 1d6 necrotic damage to each target it hits, instead of only the first target each turn. Increase the save DC to 16, and the psychic damage to 3d6. A creature frightened by the apparition has disadvantage on the saving throws it makes to end the effect if the apparition is within 20 feet of it.

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