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Aurumplate Robes

Wondrous item, rare (requires attunement by a spellcaster)

Component: runegold

When commissioning runegold equipment, it’s wise to familiarise yourself with the basic runes used in its creation. Many overeager mages have fallen for “fool’s runegold”, a cheap copy with no intrinsic magic properties, for instead of mythical runes of power, it bears take-out menus written in ancient Draconic.

These robes can hold a maximum of 5 charges, and lose all charges daily at dawn. When you cast a spell of 1st level or higher while wearing the robes, they gain a number of charges equal to the level of the spell.

Discharge. As a reaction when a creature hits you with a melee attack, you can expend any number of charges. The creature must make a DC 15 Constitution saving throw, taking 1d10 force damage for every charge expended on a failed save, or half as much damage on a successful one.

Recharge. As a reaction when you fail a Constitution saving throw made to maintain concentration on a spell, you can expend a number of charges equal to the level of the spell (minimum of 1) to reroll the saving throw.

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Very rare variant: You have a +1 bonus to AC while wearing the robes.

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