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Twisting Leathers

Armour (any light), very rare

Component: aberration hide

Some children who witness the Dark Carnival’s surreal contortionist performances find themselves plagued with persistent nightmares of boogeymen hiding in impossibly tiny spaces in their homes, such as keyholes or pockets in clothing. Left unchecked, these nightmares become increasingly more frequent and intense until the child runs away from home in the middle of the night. To this day, no runaway child has ever been found again.

Master Contortionist. While wearing this armour, you gain the following benefits:

You have advantage on Acrobatics and Performance checks.

You don’t suffer the negative effects of squeezing into a smaller space.

You don’t have disadvantage on attack rolls due to being prone. Additionally, standing up uses only 5 feet of your movement.

You can use an action to automatically escape from nonmagical restraints, such as manacles or a creature that has you grappled.

Trip Up Kip Up. Once on each of your turns, when you stand up from being prone, you can attempt to trip up a Medium or smaller creature within 5 feet of you in the process. Make a Dexterity (Acrobatics) check contested by the target’s choice of a Strength (Athletics) or Dexterity (Acrobatics) check. If you succeed, the creature is knocked prone.

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Uncommon variant: The armour doesn’t have the Trip Up Kip Up property or the Master Contortionist property’s benefit to automatically escape from nonmagical restraints.

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