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Pepper Pick

Weapon (war pick), uncommon (requires attunement)

Component: Fiend (pepper oni) horn

“Peter Pepper picked the pungent pepper pick to pick a peck of plump pickled peppers for a potent pepper potion.”

Y’ummmite tongue twister

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The weapon has 4 charges and regains 1d4 expended charges daily at dawn.

Pepper Pop. When you hit a target with an attack roll using this weapon, you can expend 1 charge to release a portion of the pepper gas contained within and ignite it in a small, controlled explosion. Roll a d4. On a 3 or lower, the target takes an extra 1d6 fire damage. On a 4, the explosion is a little larger than anticipated, causing you to take 1d6 fire damage, and the target to take an extra 3d6 fire damage and make a DC 13 Strength saving throw. On a failed save, the target is pushed up to 10 feet directly away from you and knocked prone.

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Rare variant: Increase the charges to 6, the recharge to 1d4 + 2, the DC to 15, the damage the target takes on a 3 or lower to 2d6, and the damage the target takes on a 4 to 4d6.

Very rare variant: Increase the attack and damage bonus to a +2, the charges to 8, the recharge to 1d4 + 4, the DC to 16, the damage the target takes on a 3 or lower to 2d6, and the damage the target takes on a 4 to 4d6.

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Comments

Kilaya R

The image references two different components but the text of the post only mentions one. Should there be two components? And if there are two listed, does that mean you need both or just one of them?

Loot Tavern

Should be only the horn! The image was made from a previous version of the hunt, oops XD