[Four Factions] Robes of the Stardust Savant (Patreon)
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Robes of the Stardust Savant
Wondrous item, uncommon (optional attunement)
Component: phial of Aberration blood
Even those who know nothing about the Scholars of the Dark Dawn know of the Stardust Savants: beings who represent the pinnacle of astronomical prowess and are symbolic of a kinship with the stars themselves.
Starlit Mantle. These robes twinkle with stars that can even be seen in pitch dark. While wearing these robes, whenever a creature within 5 feet of you hits you with an attack roll, you can use your reaction to engulf the creature in starlight. The creature must make a DC 13 Wisdom saving throw. On a failed save, a creature takes 4d6 radiant damage, and the next attack roll made against it before the end of your next turn is made with advantage. On a successful save, it takes half as much damage and suffers no additional effects. Once this property of the item is used, roll a d6. On a roll of 3 or lower, this property can’t be used again until the next dawn.
Optional Attunement. If you choose to attune to this item, you can use the Stardust Savant property while you remain attuned to it.
OA: Stardust Savant. As an action while wearing these robes, you can absorb whispers and light from the world and beings around you. For 1 minute, you know the location of any Humanoid within 30 feet of you and can hear their surface thoughts. Additionally, you learn the location and subject of any nonmagical books, scrolls, or other forms of information within 30 feet of you. You do not gain any of the knowledge they hold, but gain a general idea of what could be learned by reading them. Once this property has been used, it can’t be used again until the next dawn.
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Rare variant: The robes have the OA: Dark Nebula property.
Dark Nebula: As an action, you can cause nebulous mists to fill a 20-foot-radius sphere centred on you. The area is heavily obscured, it is stationary, and it lasts for 1 minute. Whenever a hostile creature within the mists is hit with an attack, it takes an additional 1d4 radiant damage. Once this property has been used, it can’t be used again until the next dawn.
Very rare variant: You have a +1 bonus to AC while wearing these robes. The robes have the OA: Dark Nebula property, which deals 1d8 radiant damage instead of 1d4.
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