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Cowl of the Final Watch

Wondrous item, rare (requires attunement)

Component: Undead rancid fat

Upon their monasteries, the Order of the Purging Sun blinds itself to the mundane chaos of the world, choosing to devote their resources and attention to the greatest of purposes: to let the light cleanse all shadow, and burn away those that would hide within it.

This cowl has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Vigilant Light. This cowl is adorned with magical candles. As a bonus action while wearing the cowl, you can speak its command word to light or extinguish the candles. While lit, the candles shed bright light in a 15-foot radius, and dim light for another 15 feet. As a bonus action while the candles are lit, you expend 1 charge to snuff out one candle, sending its light to appear as a flickering flame at a point within 30 feet of you. The flame gives off bright light in a 15-foot radius and dim light for another 15 feet; this light is sunlight, and lasts for 1 minute. If this flame appears in the same space as a creature, the creature must succeed on a DC 15 Dexterity saving throw or take 2d8 radiant damage. An invisible creature or one hidden from you has disadvantage on this saving throw. While a creature is within the bright light from this flame, it cannot benefit from being invisible. If all charges have been expended, all the candles go out and can’t be lit again until the next dawn.

Binding of Eyes. As an action, you can wrap the bands of this cowl around your eyes. When you do, you gain blindsight out to a range of 15 feet, beyond which you are blind. This effect lasts until you use an action to unwrap the bands.

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Uncommon variant: Reduce the DC to 13. The Vigilant Light property deals no damage and produces normal light instead of sunlight.

Very rare variant: Increase the DC to 16, the charges to 7, the recharge to 1d4 + 3, and the damage of the Vigilant Light property to 3d8.

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Comments

SpeedyRogue0403

Question: are the lights indefinite until all the charges are used or can you manually dispell them if need be?

Loot Tavern

Ah good catch! They're intended to last for 1 minute. However, based on the current rules, there's no way to dispel the lights early.

SpeedyRogue0403

Gotcha, thank you for the clarification. I'm loving these items cause I'm currently running a steinhardt area in my game and I'm going to have a field day with one of my NPC's who wears this set