Home Creators Posts Import Register Favorites Logout

Downloads

Content

Dear Supporters,

We are incredibly excited and grateful to release our First Playable Demo! Your continuous support has been a tremendous motivation, and we can't thank you enough for being on this journey with us.

Please remember that this is still a work in progress. Many aspects of the game are still under active development and are not yet perfected. You might encounter bugs, glitches, or areas that feel incomplete – this is all part of the early development process.

We highly value your feedback! If you stumble upon any bugs, have suggestions for improvements, or simply want to share your thoughts, please don't hesitate to reach out. Your input is invaluable in helping us shape the final game into the best experience possible.

Thank you again for playing and for your understanding!

Sincerely,

The LATEX MAGIC TOWER Team

Known Issues:

"CG Gallery" feature on the title page is not yet complete. Please do not click it, as it will cause an error.

How to Change Language:

Files

Comments

Cherry

I have tried the game and it was really great. You could improve the game by making your animation clearly, it has a bit blur at the beginning of the game. Beside, whenever the character trigger a new monster's attack for example latex ball, tentacle wall, etc. You could add some animation about it to make the gameplay more attractive. This is just my personal feedback, i understand your hard work and it's not easy when add some new animation cause it will takes up a lot of time for the development. Hope this help you well!

烏龜

對話中的角色表情肢體變化是優先項目可在之後的對話與互動中穿插提高帶入感 提高對話臉部表情變化 例如:被感染到一定程度的邪媚微笑舔舌等,可以在感染度低的時候 只使用比較普通的對話表情,但到要做出主動感染或者被感染的時候的表情可以使用激進誇張的表情,已凸顯變化的反差提高情緒醞釀。 H動畫的銜接需要花時間去琢磨一個片段跳至另一個片段有點突然會產生違和感 可以多少把抖動的速度放慢讓連接多少產生點柔和感 與加入滑鼠連點鎖 讓連點有間格才不會導致動畫像幻燈片一樣閃爍 這部分也可以在設定中讓玩家自己關閉 H動畫中的音樂對煽情與情緒醞釀上起到至關重要的用處,需要作者善加挑選或自己創作許多在PATREON創作的大神都知道這點的重要性 他們的H音樂可說獨一無二沒有人是一樣的 戰鬥系統作者最後要使用哪一種看得出作者還在琢磨,這類型的遊戲有很多會提高惡墮值換取回復的比如精液泉水或者特殊的補魔牆壁可供選擇,戰鬥部分可以想辦法加入能適當選擇主動被局部感染提高戰力但是也會提高惡墮值等選擇提高可玩性 如果有餘力也建議之後可以完善遊戲牆壁與地板的樣式,當然也能夠使用現在的泛用素材但多少會降低完成後作品的水平高度 建議降低強調[這是遊戲的對話] 遊戲中每次角色說出這裡很像遊戲之類的話 感覺會降低帶入感 會讓人拉回現實 注意到自己只是在玩遊戲,遊戲是要想辦法讓人拉離現實 達到沉浸其中的感覺 Facial and physical changes in dialogue are a priority and can be incorporated into subsequent conversations and interactions to enhance immersion. Enhance facial expression variations in dialogue. For example, a seductive smile or tongue-licking gesture when someone is sufficiently infected can be used. When the infection level is low, use relatively ordinary facial expressions, but when actively infecting or being infected, use exaggerated and dramatic expressions to highlight the contrast and build emotional engagement. The transitions between H-scenes require careful consideration; abrupt jumps from one segment to another can feel jarring. Slowing down the shaking speed could create a smoother transition. Adding a mouse click lock would allow for spacing during clicks, preventing the animation from flickering like a slideshow. This could also be disabled by the player in the settings. Music in H-scenes plays a crucial role in creating emotional impact and building suspense. The creator needs to carefully select or compose their own. Many top creators on Patreon understand this importance; their H-music is unique, with no two pieces alike. Regarding the combat system, it's clear the creator is still figuring it out. Many games of this type offer options to increase corruption points for recovery, such as semen fountains or special mana-restoring walls. The combat system could incorporate options to allow players to choose whether to be locally infected to increase combat power, but this also increases corruption points, thus enhancing replayability. If resources allow, refining the wall and floor designs is also recommended. While using existing generic assets is possible, it might lower the overall quality of the final product. It's suggested to reduce the emphasis on "[This is game dialogue]". In games, whenever a character says something like "This feels like a game," it seems to reduce immersion and pull the player back to reality, reminding them that they're just playing a game. Games, by their very nature, aim to draw players away from reality and create a sense of complete immersion.

Jugan

I am enjoying the game greatly so far however I am curious if there is an actual game over mechanic to the game currently?

Daray Trent

having an issue where i dont actually get any written dialogue or descriptions, just the placeholder for where the file should be?.... i think..... I am not very tech savvy