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Poll

Audio

  • Louder internal noises 78
  • Fine as it is 78
  • I can barely hear the details some times 3
  • Theres audio? 3
  • 2021-02-06
  • —2021-02-13
  • 162 votes
{'title': 'Audio', 'choices': [{'text': 'Louder internal noises', 'votes': 78}, {'text': 'Fine as it is', 'votes': 78}, {'text': 'I can barely hear the details some times', 'votes': 3}, {'text': 'Theres audio?', 'votes': 3}], 'closes_at': datetime.datetime(2021, 2, 13, 23, 50, 28, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2021, 2, 6, 23, 51, 6, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 162}

Content

It has come to my attention that my audio practices may be improved. (i didnt know how to write this lmao)I mostly use head phones for when im doing audio, so i just use the d/b numbers to average out how loud everything is. Thing about audio is its different on every device whether it be headphones speakers etc. could be a quality thing or something else whooo knows. I just make sure the audio doesnt spike into the red.I cant really check with the  speakers I have >_>Same thing can be said about monitors with how bright i make the animations. I try to go dark because i think it looks better, but it can really muddle what you can see depends on the monitor. :lAnyways audio stuff. I try to make it somewhat realistic, but with what I make it can go either way because its what we came for its mostly preference in my opinion Suggestions are welcome

Comments

ThatOneLewdDude

I would say you just need to learn how to reduce the dynamic range of the audio so it translates better to more devices, otherwise the design itself isn't bad