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Here's the fourth lesson in #ThePermanentWay series, using Cities:Skylines to explain permanent way (and wider railway) concepts... Today, we are looking at turning our 2d plans of railways into 3d railways with a z dimension. When is a railway too steep, when does vertical geometry get complicated and what is a vertical curve? Watch and find out! Enjoyed this? Please do consider supporting me at patreon.com/garethdennis or throw loose change at me via paypal.me/garethdennis.
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