A thought / idea for Hacked 3 (Patreon)
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I had an idea last night that I want to explore, and wanted to see what you guys would think. Hacked 3 has been a big source of stress for me, so I'm trying to figure out what might be the best approach for it.
As is, the plan for hacked 3 is to just be the loops of the animation with audio. Not as impressive as the previous ones, but with more variety in the positions / angles. However, this would eliminate a lot of 'progression' of the scenes.
The other option that I've considered is instead to focus on just one scene at a time, and release the animation in parts. This would mean I'd take one angle/scene, animate it with full progression, etc. I wouldn't need to do any transitions cause it's all the same scene, but there would be more animation. It would also mean I'd have to animate more. I'd do this for every scene, but polish each scene when it's done before moving onto the next, releasing it as Hacked 3.1, 3.2, 3.3, etc.
Pros:
- More animation goes into each scene
- It eliminates the need to do transitions. Each part is more isolated from the others
- Multiple releases means more chances for people to join up as they see it completed
- The final release can be in a big compilation
Cons:
- This extends the project over a longer period of time. Hacked 3 has been stressing me out since the start (especially following my breakdown a few months back regarding fanart).
- This requires more work from me per scene.
- This also impacts render times pretty bad. Doing 60 seconds of footage for instance is way more intensive than 4 seconds.
- This probably won't speed up the release time for something. 3.1 under this approach would be out around the same time as the full hacked 3 project could be released without taking this approach.
I want to know what you all think, and what you would be most interested in: a sooner total project, or several smaller projects over a longer period of time?