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  • Blue Water Inn V2.0.zip

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 Hello everyone and happy New Release Monday! Today, I’m excited to release one of the most iconic and beloved locations from the village of Vallaki—The Blue Water Inn! This updated map contains tons of detail, designed to immerse your players in the rich atmosphere of this gathering spot. Whether they’re swapping tales with the Martikovs, planning their next move, or just trying to avoid too much attention, they will for sure find refuge here (Or will they?).

This map has four levels for you to explore:

1st Floor

2nd Floor

Attic

Roof

The biggest change here is that I altered the orientation of this map to a portrait (from the landscape image in the book) because I wanted to showcase the building facade as your players approached it. I didn't think the side of the building would have been the most exciting to show off, so I switched it so the map would flow better.

I created two sets of wooden gates: one at the bottom of the map, which leads to the main road, and another at the upper right of the map, which could be a service entrance for carts and supplies.

Additionally, I added a few outhouses in the back and a couple of surrounding buildings to make it feel like it was in the town of Vallaki instead of an isolated area (though it still has plenty of land surrounding it). 

Eventually, I will recreate this as the "Sanguine Inn" for my re-make of my Sanguine Rose adventure I wrote expanding on Ernst's dastardly deeds. I also plan on creating a burning version of the Inn as well as a destroyed version in my "Vallaki Will Burn!" series, so be on the lookout for some future updates!

For my Champion Tier Patrons, you will get the following with this release:

6 Color Moods: Darkfairy Tale, Ghostly, Gloom, Night, Sunny Day, & Warm

4 Map Levels: 1st Floor, 2nd Floor, Attic, Roof

No Lights Version

Weather Overlays such as Fog, Rain and Sun Rays

8k & 4k Image Resolution

Grid & No Grid

Jpg & Webp File Types

VTT Sizing Guide

I hope you are enjoying my updated maps, especially the Blue Water Inn. It's always nice to go back and update a map I did years ago and see all the new custom assets I've been getting commissioned to further bring these maps to life.

Next up, I'll be working on the next map in the City of Saltmarsh series: The Fishmonger's Plant so I can further expand the city maps available for your coastal / Saltmarsh adventures!

Thanks, as always, for your continued support. I could not do all this without you all!

Cheers,

DM Andy

Files

Comments

vrstal

looks great. it means i have to go redo my walls but its worth it!

Josh

Great stuff!!

Josh

Oh! This might already be answered below but I imagine simply rotating this won't preserve the dynamic lighting/wall setups etc. from the previous map?

Caleb Is Drawing

Gorgeous work, as ever! The Blue Water Inn is the most comfortable place in the campaign for my players, a little change is definitely in order.

Jason Cavanaugh

While I appreciate the style of your work, I have to say that the perspective walls really, really hurt the actual usability of these maps in a VTT. You end up with 'doors' that are 3' thick to an inn, or walls that are out of place and tokens see things they should not be seeing. Please go back to normal walls.

Jacob Barlow

Its visually lovely! However if I might offer some feedback, the new perspectives on these sort of maps has been making VTT mapping very.... awkward? It's not quite as cohesive or visually pleasing as some of your other recent works have been.

Nathan Law

Is there a reason the stables and the hay loft are different sizes? The floors don't line up correctly when you layer the 2nd floor on top of the 1st floor