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 Hey everyone! I'm super excited to showcase a "first look" demo vid of my first-ever VTT module that we have been working on behind the scenes.

This is just a quick look at the built map and UI. I plan to distribute the Blue Water Inn VTT Module for you to test sometime in March.

Over the next month, as we put the finishing touches on this, I'll be asking for feedback and might conduct a few polls to get some general consensus on a few questions to iron out the work we're doing.

As a reminder, anyone signed up in the Champion Tier from now until the end of the month will also get access to the VTT Modules at no additional cost as a thank-you for all of your support over the years. This post has more information about the billing update and changes.

If you're watching this after March 1st, fear not. Once we've polished it enough and launched it, I will have a VTT Tier ready to go that you can sign up under.

Lastly, I will be partnering with Foundry Premium Content, so (most) of my maps will be easy one-click installs once you link your Patreon / Foundry accounts together.

I hope you're all as excited as I am to see this finally come to fruition!

Stay tuned for more Foundry updates in March.

Cheers,

DM Andy

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robbie-wan-kenobi

I'm SO excited about this! Thanks for all the great content you put out! These Foundry modules are going to drastically change how I prep for sessions. I can't wait to for March! (OR whenever the tier actually hits) Using the Blue Water Inn as your demo actually coincides almost perfectly with one of my games reaching Vallaki, so it's a win-win!

Chris Wilkinson

As nice as these releases will be, I think the decision to not use Levels really lets it down. Levels adds such a nice QOL for my players when using your maps as they can move between different floors without having to load into new scenes. If you're already requiring MATT, then the functionality could have been pretty much entirely replaced by Levels surely?

Hans Petersen

You could also make use of the FoundryvTTs build in regions feature, that allows you to mask out things like weather effects, darkness, teleports and so on. These work without any additional modules.

Josh

Awesome vid! Loving the ability to toggle between the variants - choosing which one I like most is always the hardest thing when uploading to my foundry game. I use levels in my game so not having that functionality is a bit of a shame just for me, but also fully understand your perspective not to go with it. I'm fairly competent with the module and I still run into odd issues with it, so from the pov of avoiding as much complexity as possible, I think thats fair. Defs super excited to see this released regardless!

Koldanor

Looking very much forward to this, as it will cut down on my prep time immensly. Have you considered to put all interior levels on one scene instead of multiple scenes per map? With a Party of thieving racoons trying to pocket every bit of loot on multiple levels of a map, it gets super hard to not loose oversight over multiple scenes. Love your work Andy your maps are by far the best I have found so far!