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0.94.0: Fixed a minor bug causing Sound / Light Mask to block token LoS in some areas of the 2nd floor.

0.93.0: Starting Version

Hey everyone!

I’m beyond excited to share my first ever Foundry VTT module with you! This has been a long time coming, and I can't wait to hear your thoughts. Since this is my first release, I’d love your feedback (details below) as we continue refining and expanding support for my modules.

If all goes well, I plan to convert my back catalog soon, but I wanted to get this in your hands now for testing and iteration.

I've also attached a video guide covering installation and UI functionality—especially useful if you're new to Foundry like I am!

Installation & Dependencies

Here’s everything you need to get started:

Required Modules:

Monk's Active Tile Triggers

Tagger

Light/Sound Mask (also requires libWrapper)

Map UI Presets (install prompts when installing the map)

DM Andy’s Bits and Bobs (install prompts when installing the map)

Why Two Separate Modules for the UI?

Map UI Presets is a framework allowing other creators to use the UI.

Bits and Bobs contains my personal assets (logos, etc.), making it unique to my modules.

Manifest URLs:

Blue Water Inn (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install"): https://www.dropbox.com/scl/fi/4a2zifyst4dww6gmspuu6/module.json?rlkey=vavsixhpwhp6l39iw25hgld6s&dl=1

Map UI Presets (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install") : https://github.com/Talanor/map-ui-presets/releases/latest/download/module.json

DM Andy's Bits and Bobs (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install"): https://www.dropbox.com/scl/fi/y5o01okid04jyj7cdfmju/module.json?rlkey=bp4jzuyz8cph5ade8892j9255&dl=1

New to Foundry? Watch the attached video for a step-by-step guide!

Feedback & Roadmap

I’d love to hear your thoughts on:

The UI – What tweaks would improve it for you as a DM?

Map Setup – Any functionality changes you'd like?

Current Limitations & Future Plans:

No "Levels" Support Yet – While I love the Levels module, adding it now would significantly delay releases as it will require more development/setup time. A Levels-compatible version is planned for later once I've updated my back catalog.

8K WebP Only (For Now) – My maps look best in 8K, and file sizes remain reasonable (4-6MB each). However, I’ll poll later to gauge interest in 4K versions for lower-end PCs.

Scene Settings – You'll need to manually set the weather & color mood per scene. We’re exploring ways to make this a one-click setting across all scenes.

Teleporters – By default, interior to exterior teleporting is disabled so you can manage mixed-location encounters. Toggle this in the UI to re-enable it.

Upcoming Features:

Levels Support – An optional Levels-enabled version.

SFX & Music – Partnering with Monument Studios for integrated ambient sounds and music.

Animated Maps – Water rippling, trees swaying, fires roaring, etc.

Custom Install UI – A streamlined mod selection menu for future installs (FOMOD-style).

No firm dates yet, but I’ll keep you posted!

Foundry Premium Content & Distribution

I'm working with Foundry to enable Premium Content delivery, allowing seamless installs directly within Foundry—no manifest URLs required!

However, WotC Fan Content Policy prevents certain maps (e.g., Castle Ravenloft, Church of Barovia) from being included in Foundry’s marketplace. Those will remain manifest URL installs only.

Final Thoughts

Foundry support has been highly requested, and I wanted to ensure I did it right rather than rush it. Huge thanks to Talanor for his skill, patience, and help bringing this vision to life!

And to you all—thank you for your continued support. Five years ago, I never imagined I'd be creating maps full-time. Because of you, I get to pour my heart and soul into this craft, helping DMs reduce prep time and create incredible adventures with your friends.

Looking forward to your thoughts!

Cheers,DM Andy

Files

Comments

Dr Albee

This is awesome! I'm very excited about the potential for animated maps in the future.

Johannes Stål

Very nice, will cutdown on prepwork for sure, the rigging takes a lot of time. Im excited for the future. Starting my CoS in foundry campaign in about 30 days, hopefully you will release some of the old maps rigged as well before it over :) Popping this one right in there.

Dylan Burge

Excellent job! This looks great! If you're looking for suggestions, one i might have would be the ability to toggle the UI between the one displayed here in the video and as a pop-up window. When I'm doing setup beforehand, locked to the top seems perfect to manage everything. But I could see myself needing to change something in the middle of playing. And having to zoom back out, scroll up, change the settings I need to change, then go back to where I was at could get tedious. The way Foundry handles the windows (just double click to open/close) is very smooth. I'd be great if this could do that too. But if that is far too complicated, please ignore. I'm not a tech guy, and so I have no idea how difficult that would be to implement.

ClanRedhead

This is great and will save so much time adding all the walls & lights in Foundry for my sessions. Really appreciate this!I like the thought put into the UI & preventing transition to exterior map for fights as that can be annoying. Having the effects for players with computers that struggle with the weather effects & animations is good as I've had to start using the static ToM & turn off the weather on battlemaps for a few of my players. When changing mood does that mean all maps are loaded in? Foundry tries to pre-load all the assets I think so one suggestion would be to have selection as part of the compendium so only bringing in the maps used to save load times. Might not be too much of a problems though as can remove scenes after use until players come back to that area. Love this! Thank you!

Farratto

I'm wondering if there is a way to get this foundry module into a universal vtt format? I'm sorry, I've never DM'd with Foundry. I would think there would be an option to export to a uvtt file or something like that?

Johannes Stål

Bugs or Features? I’ve observed some potentially strange behaviors—easy to fix yourself, but I thought I'd mention them: If you enter the building through the main entrance on the first floor and then exit the same way, you won’t be teleported back outside if you try to leave again. If you enter the second floor via the right-hand outdoor staircase and then exit the same way, you won’t be teleported back outside if you try to leave again. These issues result in: Being unable to enter the tavern via the main entrance if you previously exited via the staircase. Being unable to use the staircase if you previously exited via the main door. Just a heads-up in case this isn't intended!

Morgan Terry

This is so awesome. I just finished our COS module and I used your maps throughout. Wish this had been available for me because what a time saver. But at least I know they are there in case we re visit barovia. There were plenty of things we skipped on this play through. Any plans to do maps or foundry for Vecna: eve of ruin?

Madeleine Joy-Warde

Feel like a big NOOB but where is the video for foundry install?

Josh

Hey Andy! Just checking whether all the latest Foundry maps are all compatible with v13 for Foundry?

David Martinez

Absolutely love your maps and just getting started with Foundry with my group who is at the beginning of running CoS: Reloaded. One question I'm not sure if you know the answer to: After I've opened the adventure from the Foundry module and imported the scenes/folders, can I delete the compendium file safely? Or do the maps in the scenes section rely on still having that adventure file in my compendium?