Home Creators Posts Import Register Favorites Logout

Content

Version History

0.93.0: Starting Version

Hey everyone! I'm releasing my third map for Foundry, and I'm looking for feedback on the map setup as well as the UI (See this post for more details regarding feedback as well as an installation video).

Now, I present to you Sinister Secrets of Saltmarsh, which is fully loaded and ready to go in Foundry!

This module is huge! It features the haunted house, restored house, and empty house versions of the entire map (exterior, 1st floor, 2nd floor, attic, and basement/cavern levels).

I hope you enjoy this build!

Required Modules:

Monk's Active Tile Triggers

Tagger

Light/Sound Mask (also requires libWrapper)

Map UI Presets (install prompts when installing the map)

DM Andy’s Bits and Bobs (install prompts when installing the map)

Manifest URLs:

Sinister Secrets of Saltmarsh (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install"): https://www.dropbox.com/scl/fi/4gqrncemcle1kkorfft93/module.json?rlkey=llkob30mb0ttlg22s15b7lan9&dl=1

If you don't already have this installed

Map UI Presets (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install") : https://github.com/Talanor/map-ui-presets/releases/latest/download/module.json

If you don't already have this installed

DM Andy's Bits and Bobs (copy/paste this in your Addon Modules "Manifest URL" bar and click "Install"): https://www.dropbox.com/scl/fi/y5o01okid04jyj7cdfmju/module.json?rlkey=bp4jzuyz8cph5ade8892j9255&dl=1

If you're new to Foundry, it's a simple three-step installation:

1. Click on Add-on Modules

2. Click on Install Module

3. At the bottom of the pop-up window, copy/paste the manifest URL and click Install

Cheers,

DM Andy

Files

Comments

Dungeon of Terra

I love the way you get to click between the maps on this, really easy to switch from the different versions ^^

Kaeros

These are gorgeous, but I do wish they were utilizing elevations on the same map to move seamlessly. Especially for scenes like this where there could easily be split-level combats going on (my players ended up pulling some enemies back to the foyer with people on the second floor shooting down through the opening at the monsters).