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Update Oct 28th, 2025: Hey Everyone! My good friend over at Caleb is Drawing has generously created a portrait of the late Lord Nikolai Wachter for me to use with my Wachterhaus map. I've already used his portraits of Lady Fiona Wachter and Stella Wachter, and now both Lord and Lady of the Wachterhaus are properly represented with this updated portrait!

I've updated the .zip files to contain these updated interior maps with the new portraits, but if you're looking for this stellar artwork to use as a handout, head on over to Caleb's page, where he'll be posting this up soon (as well as tons of other incredible NPC portraits & handouts he's done). Additionally, we'll be working on updating the Foundry module to include these new updates as well as including the "Reloaded" version with the Levels version. Stay tuned for that soon!

Hello everyone, and happy New Release Monday! Today, I am launching part II of the Wachterhaus (The Interior). In case you missed it, you can find Part I (Exterior) here.

Additionally, this release also covers the changes outlined in DragnaCarta's CoS: Reloaded guide, found here, as well as the standard book version.

Also, I want to give a special shoutout to "Caleb is Drawing" for allowing me to use his amazing artwork for the portraits featured around the house. You can follow his Patreon here, where you will find some incredible NPC artwork (with a focus on CoS NPCs).

This map features three levels:

1st Floor

2nd Floor

Standard Version

Reloaded Version (Stella's room is restored)

Cellar

Standard Version

Reloaded Version (no beds + writing on the walls)

Empty Version (So you can add your own stuff to the cellar if you'd like)

1st Floor

I kept the layout mostly the same as outlined in the module, but I wanted the manor to feel old and opulent, despite its exterior being sagging and overgrown. I used purple as the core color scheme throughout the house for the wallpaper and upholstery.

I also added a latrine near the dining room above the secret staircase (Finally, the Wachterhaus family can use the bathroom!)

2nd Floor

For the 2nd floor, the most notable changes I made are that I added another latrine to the top of the stairs, as well as a bathroom to the south. I moved the supply closet to be connected with the bathroom as I felt this better used the space, and the layout flowed much better. This gives the family a private latrine/bathroom as well as a guest latrine below (there are outhouses outside for the staff).

Additionally, I decided to omit the dead body in Fiona's room. I know there are a good number of DMs who move, remove, or otherwise make changes to the dead body, so I figured if you wanted to add this, you could use a token to represent Fiona's husband.

Lastly, the "Reloaded" version makes changes to Stella's room from the version outlined in the module to a re-done version of the room as detailed in the Reloaded guide.

Cellar

I made the cellar in three different versions. The "Reloaded" version removes the beds and makes the cellar feel more like a storage space. In the hidden room, there is writing on the wall as outlined in the Reloaded guide.

I also made an empty version since I know a lot of DMs make changes to the cellar layout and add different things. This way, you can use your own array of VTT assets to make it how you see fit.

Click on the download link below corresponding to your tier to download all the map files.

Download the Wachterhaus - Interior Here!

Download the Wachterhaus - Interior Here!

Download the Wachterhaus - Interior Printable PDFs Here!

I'm pleased to announce that not only will this work with Foundry v13, but it will also include a "Levels" option via the compendium!

Download the Wachterhaus - Interior Here!

Download the Wachterhaus - Interior Printable PDFs Here!

Download the Wachterhaus - Interior Here!

Download the Wachterhaus - Interior Here!

Phew! Manor maps always take a good chunk of time, but I do LOVE building them. Adding all the little details and getting to look at all sorts of historical homes as ref images excites me so much! I really hope you have enjoyed my version of the Wachterhaus and even if you're not using it for CoS, it makes for a great Gothic Manor map. Next up, I'll be presenting something a little new: an opulent bathhouse within the city of Lothburgh! After this, I'll be working on some extra spooky maps as we lead into the best month of the year (October!). Thank you all for your continued support.

Cheers friends,

DM Andy

“DM Andy Maps is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”

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Comments

Ivan Maras

best map for best month indeed 🎃😍 edit: lol this map gave me such October vibes that it straight teleported me one month into the future. I swear, for a moment I thought it was October.

Mark Wignall

This looks amazing Andy. I love the transparency feature. One question though. The Foundry import is the standard version of the second floor. How would I go about changing it to the Reloaded version? Same with the cellar too.

Bo Bradshaw

One of my absolute favorite details about your maps is that you always add latrines, lol. It's something that is noticeably absent in a lot of other maps, including official ones. Where do all these fantasy people go to the bathroom!? Anyway, this thing turned out incredible. I immediately went and updated my CoS campaign folder with them, replacing the old Wachterhaus you did. It's going to be such a treat bringing my players back here.

Obidoug

i have been using your maps as part of the Pyram King module, and have been updating to your new maps as you release them. For Wachterhaus it looks amazing, but I will say that it seems that all the map rooms are too small in your foundry module. idk if its just how the map is set up in your foundry module or if its some setting for how I import them, but all the rooms are just much smaller. for instance, in the den on the ground floor in the old map in PK's module it is 6 squares from north to south, while when i use your new module it is only 3 squares wide. it just makes everything feel so cramped. Right now the grid size is set to 273 so i just changed them to 136 and it seems to be ok, but i didnt know if this was an oversight or intended on your part so i thought i would post it. maybe all the rooms are supposed to be that small and i just didnt know

Pyram King

That is amazing. I look forward to updating in the future release. You continue to impress.

Dungeon of Terra

Dude that is spot on! Not to mention very well timed (the Chosen may well be heading back to it ^^)

TalosTheStormLord aka Matt Dunn

Hiya! So I love all your maps and have been liberally using them in my Foundry CoS game. Question about the Wachterhaus 2.0 ones though: I see the note here saying “I'm pleased to announce that not only will this work with Foundry v13, but it will also include a "Levels" option via the compendium!” These are not yet a Foundry module yet though, am I right? Or am I missing it? Or am I misunderstanding the note? Thanks!