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Hey everyone! Today I'm excited to showcase yet another contribution by community member i5trahd. I created my first YouTube video ever from a video that was sent to me by i5trahd and added some music.

I wanted to showcase how creative this map was used in Foundry VTT by using the level module.

It was really awesome to see how the different levels could be used together and how immersive this map was! 

Credits:

Files

Previews only

Curse of Strahd - Abbey of St. Markovia Battle Map

Hey everyone! DM Andy here and this is my first YouTube video ever. I'm excited to share with you all a vide one of my awesome Patreon members, i5strahd, put together showcasing how my map was used with Foundry. This is an amazing example of how much you can do with an awesome VTT experience for your players! I am currently mapping out all of Curse of Strahd along with other Grim Dark style maps over on my Patreon page. You can get this map for free at the link below. https://www.patreon.com/posts/public-version-58779484 Credits Video provided by Patreon member i5strahd Music by Travis Savoie (with permission). You can find more of Travis' music here: https://www.youtube.com/c/RPGMusicMaker Map was created by DM Andy - https://patreon.com/dm_andy

Comments

Aarndal

Thank you! It's also nice to see that you continue your great work and are getting better and better :) Almost all of your maps have found their way into my CoS campaign by now. And with the "Better Roofs" and "Levels" modules, we definitely got incredible new opportunities to experience maps from creators like you!

eyeDM

Just catching up, was offline this week. I replied to Aarndal, but for anyone else that is what I did. I started by using the first map as the background in Foundry and then used PS to "cut out" the floors and roofs to make the tiles. Then it was the simple* process of hooking things up via levels and better roofs.

Pyram King

Amazing job. I would include them in the Foundry Adventure Modules, but I make them for plain Foundry as I do not know which version of Foundry or modules users are using. I would hope that Foundry VTT makes this a core function in the future.