Jan 2022 Updates (Patreon)
Content
Hey everyone! I feel like it has been a while since my last update post so I thought I would ramble a bit at at where I'll be headed in 2022.
First off, I want to express my utmost gratitude for your support and engagement. As a content creator, seeing your comments and engagement with my maps is so inspirational. I truly do love hearing your stories and seeing what amazing things you are able to do with the maps I make. I'm sure if you follow a number of other content creators you've all heard the obligatory "thanks for your support" post, which I sometimes fear might water down the impact and truth behind it. But that's not going to stop me from saying it over and over again. I am both honored and humbled by your continued support and I love seeing our community grow! I hope I can continue to produce maps you find both compelling and useful.
Curse of Strahd Updates
In the last year I've come a long way mapping out all of Curse of Strahd. It was about a year ago, as I was making maps for my own game, I realized the need for not only maps that were missing, but consistency over the look and feel of maps. This is why I went down the long road of mapping out all things Curse of Strahd. Here is what is on the 2022 roadmap (in no particular order):
Wizard of Wines
- Generic vineyards
- Destroyed Winery
Yester Hill
- Generic Druid themed forests (bones hanging from trees, symbols, etc). I want to go with a slightly different feel for these forests to distinguish it from the rest of Barovia. I might do a mix of pine & dead trees with some orange leaves lining the forest floor. (Think the Sleepy Hollow movie with the witch in the forest)
- The approach to the Hill, including the Trail (area Y1) and Berserker Cairns (area Y2)
Argynvostholt
- The road leading up to the manor
- The manor of Argynvostholt
Berez
- Ruins of the Burgomaster's Mansion
- Bullywug Village (From the Pyram King encounter)
- Overgrown ruined gardens
- Baba's Magical Realm (fan made content)
Krezk
- Generic Shops as optional content
Vallaki
- Reformation Center (MandyMod)
- Orphanage of St. Andral (MandyMod)
- Alleyways of Vallaki (Generic encounter map)
- Tyger, Tyger encounter Map
- Shores of Lake Zarovich w/ Boat House
- Gates of Vallaki
- Vasili Manor
Castle Ravenloft
- All the Ravenloft maps! This is going to be a massive project in scope.
The Mad Mage
- Road through Mt. Baratok
- Generic encounter map (from the module)
- Mansion of the Mad Mage encounter map and adventure (This is going to be something I want to tackle with my own adventure write up and map.)
The Interactive Tome of Strahd
- Will start with combat maps first then flush out the rest. I already started working on a map for Chapter 1 which I might just release this month!
Other Fan-made content
- Such as the Binding of Vampyr from Lunch Break Heroes and all the additional content added by Pyram King and DragnaCarta
- I'd like to also create a wedding of Strahd map
Large Scale City Maps
I'd like to tackle making larger scale city maps for CoS. My recent map post of the city of Altenheim from Grim Hollow inspired me to use a slightly different art style. I might make these maps for Barovia soon! I will rely on this community to tell me which art style you all prefer and we'll see how the reception is once these are made.
So there you have it! Even though I am almost done with the core maps, there are still tons of additional maps to make.
Additionally, once I'm done with the list above, I plan on re-doing my older maps in a 2.0 version. Mostly because I feel I've improved my map making skills and really want to tackle the older maps again.
Other Projects
Outside of Curse of Strahd, I have been working with other content creators such as Lunch Break Heroes & Pyraim King and have been very honored to be asked to make maps for custom and original content. I love that LBH is keeping with the grim dark feel and I have enjoyed working on these maps for their channel! You can expect to see more original LBH adventures and maps made by me in the future and of course my continued journey along with Pyram King's amazing content.
Other Campaign Settings
As you have seen from my last post, I plan on tackling the Grim Hollow setting from Ghostfire Gaming (maybe I'll even get their attention to make maps for them!). This is a campaign I will personally be running for my home game and this provides tons of map opportunities. Even if you are not using this campaign setting, I feel these maps will work great for generic grim dark themed maps.
I would like to also tackle other modules as well such as the Lost Mines of Phandelver, Lost Kings Thunder, Rime of the Frostmaiden, Wild Beyond the Witchlight, etc.
Closing Thoughts
As you can see, I will be busy for some time to come. I hope you will continue to join me on this journey. I encourage you all to post below with anything I might have missed or other maps you'd like to see! I want you all to be an active part of this map making journey and I'm excited for what the future holds.
Cheers,
DM Andy
Files
Previews only