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Poll

Re-Working the Village of Barovia

  • One large city map featuring Mad Mary's, Bildrath's, and Blood of the Vine all together 38
  • Seperate maps for each location, including a generic village streets map 103
  • 2023-09-22
  • —2023-10-06
  • 141 votes
{'title': 'Re-Working the Village of Barovia', 'choices': [{'text': "One large city map featuring Mad Mary's, Bildrath's, and Blood of the Vine all together", 'votes': 38}, {'text': 'Seperate maps for each location, including a generic village streets map', 'votes': 103}], 'closes_at': datetime.datetime(2023, 10, 6, 17, 45, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2023, 9, 22, 17, 32, 53, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 141}

Content

Hi everyone! I wanted to get the collective thoughts of our community regarding the Village of Barovia. As I have been re-working my older CoS maps, I have been working my way back toward the Village of Barovia. It is such an iconic village, and I want to do it justice! The previous map I did include three key locations: Bildrath Mercantile, Mad Mary's home, and, of course, the Blood of the Vine tavern, along with a number of homes within the central party of the village. 

As I start to think about re-working this map, I find myself wrestling with two thoughts, and I'd love your input and feedback. 

1. I re-work the original map as is, including those key locations and homes, and just update it to my current map standards of today. The pro to this approach is you get everything on a single map without having to worry about switching maps. The cons are that I'm not able to get as detailed as I like since I have to scale down the finer details of the interior locations to such a degree that it is hard to see everything clearly. 

2. I approach this more modularly, where I create a series of maps, each featuring key locations along with a generic village street map. This would be a separate map for Mad Mary's home, Bildrath's, Blood of the Vines, and I would also do a map with rows of houses and even a pie stand for our favorite pie-selling granny. The pros to this method are I can give each location a massive focus on detail, and the rendering would look much better when exported. It would also allow you to use these locations in a modular way within other campaigns and create more flexibility with the maps. The cons, of course, is you would need to continuously switch maps as your players move from location to location. 

So, my dear community, I ask you. Which do you prefer? Cheers,

DM Andy

Comments

Michael Rozmin

I would just close voting now and start making the maps. LOL

Karl Knarr

I can give my players a good overview of the town using theater of the mind. Detailed encounter location maps are more helpful. I would add the Burgomaster mansion (my players spent a lot of time there with Ismark and Ireena) and the church/cemetery grounds.

Javerd

Have some possibility to made Maps for "Storm King's Thunder" campaing!?

JunBun

I like the maps as they're laid out currently, none of those locations are ever important enough to my players to need that much map detail. The Church and the Burgomasters manor are way more important to my players.

Jeremiah Johnson

Another CoS module I'd love to see you tackle is the Beast of Graenseskov. It's one of the better intro campaigns for Barovia, and I'm running my players through it right now. There are zero map assets out there for it, so I've been slapping a few things together. Really makes me appreciate all the work you've put in on the core locations.

JM Tixu78

For my campaign, i'm using all your maps. But as i prefer detailed maps, at the moment for village of Barovia, i used Beneos one for Bildrath & Mad Mary's and The Dungeon Madames one for Blood of the Vine. So i voted for separate maps.

Michael Strickmann

i do like big huge maps with many Locations, because they are seemless, BUT: im using Foundry and Big Maps tend to suffer on Perfomance when you have a lot of lightsources and the like, so im going with lots of small seperated Maps nowaday.

Mr. Gwynplaine

Been using your older Village and Vallaki maps and my players really loved the seamlessness on those layouts. Just something fun about knowing exactly where you are in a cityscape. It helps my players who don't talk alot to build up the confidence to make faster decisions of what location they would like to visit. Would love to see an update on both the Village and Vallaki as well as possibly some expansions.