Re-Working the Village of Barovia
- One large city map featuring Mad Mary's, Bildrath's, and Blood of the Vine all together 38
- Seperate maps for each location, including a generic village streets map 103
Hi everyone! I wanted to get the collective thoughts of our community regarding the Village of Barovia. As I have been re-working my older CoS maps, I have been working my way back toward the Village of Barovia. It is such an iconic village, and I want to do it justice! The previous map I did include three key locations: Bildrath Mercantile, Mad Mary's home, and, of course, the Blood of the Vine tavern, along with a number of homes within the central party of the village.
As I start to think about re-working this map, I find myself wrestling with two thoughts, and I'd love your input and feedback.
1. I re-work the original map as is, including those key locations and homes, and just update it to my current map standards of today. The pro to this approach is you get everything on a single map without having to worry about switching maps. The cons are that I'm not able to get as detailed as I like since I have to scale down the finer details of the interior locations to such a degree that it is hard to see everything clearly.
2. I approach this more modularly, where I create a series of maps, each featuring key locations along with a generic village street map. This would be a separate map for Mad Mary's home, Bildrath's, Blood of the Vines, and I would also do a map with rows of houses and even a pie stand for our favorite pie-selling granny. The pros to this method are I can give each location a massive focus on detail, and the rendering would look much better when exported. It would also allow you to use these locations in a modular way within other campaigns and create more flexibility with the maps. The cons, of course, is you would need to continuously switch maps as your players move from location to location.
So, my dear community, I ask you. Which do you prefer? Cheers,
DM Andy