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So, how about that ending to 0.02.0? It's always fun to drop a little drama right at the end before moving on to the next episode. We're always trying to take cues from cinema, like old movie serials that throw cliffhangers out to keep the viewer coming back. 

Also, as promised, the first two releases were going to do some heavy lifting getting you to understand the initial group dynamic. However, there are definitely some secrets to be unearthed. A few clues may have already been sprinkled into the mix, but you'll have some unpleasant truths being dropped in the future.

One of the nice things about returning to this structure is that with TID, we always had to write a setup for a scene, establish how the player got there, and then lead the player back to the main story arc. With TOXICity, there's little need for this. You're already deeply entrenched in the main arc and all scenes are either a part of that or exist along the same timeline.

As mentioned in the release of 0.02.0, we are aware of the issue with the Achievements and already have a fix built into 0.03.0 to remedy this. Apparently testing for the feature didn't create a problem on our end until we started putting the skeleton for 0.03.0 in place and we figure another item not working right hid that fact. Tech guys'll be able to confirm that sometimes one problem stands to the forefront, hiding others in an "I am Spartacus" moment.

Thanks for your interest and patronage,-Kinderfeld

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Comments

Anime Wins

It was awesome, keep up the great work ^^

Pax

Thanks for the dev log! As always - really looking forward to the next rev and resolving that cliff hanger.

Blacklabyrinth

I've really enjoyed it so far, keep on keeping on.

Sildani

Nice setup! Not entirely sure how the romance stuff is going to start what with one girl being married and the other engaged… but that’s storytelling.