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Now that we're done with the holidays and it feels like every week isn't broken up into a random numbering of Days On and Days Off, we're getting back into the regular development cycle. While the Christmas/New Year's portion of the calendar is a nice bit of punctuation to a long year, it's also a no man's land of "What day is this? Am I working today? Am I required to be social today? Do I need to put on pants?"

As you can see by the teaser pics, we're pushing on after the events of the previous chapter. We've also sat down and mapped out what the next five releases will look like in terms of location and how story arcs will play out. This helps in terms of figuring out what future sets and scenarios need to be focused on. It also helps in terms of trying to get ahead, banking some romantic scenes, which usually require more development time to pull together.

Storytime about influences and core memories:

Decades ago, when I was fresh out of college, my parents moved out of state and needed me to house-sit their place until it sold. Since I was subsisting on retail job wages, I jumped at the opportunity to not have to pay rent for a while. So, I was living in a house with only one room furnished, out in the boonies, where once the sun goes down, it's all darkness and crickets (and the glow of the nearby nuclear plant). At this time, I banked a little extra cash and splurged on a PlayStation and Resident Evil. Over the next few weeks, I'd come home from work, crack open a beer, and play Resident Evil. I played it so much that I was doing speed runs and challenge runs. As you can imagine, this is a formative memory, and there's a good bit of RE (and survival horror in general) at the core of games like N&T and TOX. 

Thanks for your interest and patronage,-Kinderfeld

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Wolfgang Kümmel

Hello K, thanks for the update! And yes: finally the holidays are over and normal everyday life has us back. 😊 With "Resident Evil" I actually only remember the masses of zombies, some of which stormed the player non-stop, and the fiddly throwing of ammunition. Fortunately, this is (hopefully) not the case in ToxiXity! I still play on Playstation and Xbox, but mainly role-playing games. Thanks for the pictures, are Eve and Shelley gradually getting closer? I'm curious to see what happens next. Have a nice week 👍

Hellasz123

The survival horror stuff is my favorite part of these stories. It gives weight to the emotions as the characters lives are in constant danger. Its far too early to think about the next game, but i hope it will be the same in this one thing. Cant wait for the next update :)