Opinions on the upcoming "Work" feature. (Patreon)
Content
I'm looking for some feedback for the upcoming "work" feature. It's one of those really difficult things that I've been putting off adding because it's not very sexy and has the potential to take a lot of time and creative energy to implement. My goals are: to provide the player with an alternative means to earn currency, move the main storyline along, and provide the player with satisfying non-H gameplay that doesn't subtract from the overall experience. This is surprisingly difficult. For a time, I had considered incorporating doom-clone gameplay and letting the player run and gun their way up the corporate ladder, but after implementing a rudimentary fps system it felt REALLY out of place. The last thing I want to do is force players to engage with a shitty, knock-off arcade game to get to the "good stuff." Is anyone playing these games because they really love Space Invaders, but just wish the aliens would occasionally show their tits?
At the moment, I'm mostly leaning toward building a system of mini-roleplaying events that will present the player with workplace situations and a list of choices. I.E. "At an important work meeting, you reach for your stapler only to notice that your workmate has hidden it in a jello mold. How do you respond? A: plot your revenge. B: let it go and focus on the meeting. C: make a smooth joke to lighten the mood(Soul) D: smash it in his stupid face(balls)." The final system will keep track of player choices and have multiple endings. These meetings will only be accessible during the afternoon and will take up 1 or more blocks of time. The obvious downside to this system is that, like the talk feature, it will require a lot of work and in the end many players will likely skip it, which I have no intention of preventing. Skip everything you want, I'm not in charge of you.