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I recently got a few comments complaining about my free roam "style" and its fundamental gameplay loop: Basically, most people will play the game by looking into the quest log, going to the place at the right time, opening the quest log again, do the event... and repeat...

Although there are usually some clues at the end of each event and once you understand the girls' default positions, you can easily detect when they're deviating for an event. But I can still understand, that most people will have to stick to the quest log.

To make things easier, the girl's icons on the minimap will be marked with a little heart when a new event is available. This will make things easier, but it will not replace the quest log. For example, Voice and the galaxy map have (at the moment) no icons on the minimap and therefore get no signifier. Also, events that start on entering a certain room, aren't marked on the map as well since my current way of coding the galaxy map doesn't really allow it... So at the moment, you'll catch about 80% of all events by just sticking to the hearts...

As I know myself, there are probably a handful of bugs within this new system. When in doubt, stick to the quest log, which is way more sophisticated/tested than the heart system.

This feature will go live together with version 0.5 Beta 3. I also want to ask those, who will have access to the beta, to maybe start the game anew and help me find all the corner cases and bugs, I've missed... The mentioned beta itself will probably go live in one to two weeks - I'm currently sitting at 89% completion of the main update's renders and animations...

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