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http://shmuplations.com/alundra/

These two interviews from the late 90s discuss the genesis and development of Matrix Software's much-beloved Playstation action-RPG Alundra and its sequel, Alundra 2. While the sequel turned out to be the less memorable game, it is interesting to note the design continuity discussed by the developers, particularly in terms of difficulty and gameplay that rewards players with a sense of accomplishment.

This interview was graciously translated by guest translator Jayson Young.

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Matthew Reis

Absolute classic. Thanks for this!