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http://shmuplations.com/metalsladerglory/

In these two lengthy interviews, illustrator/mangaka Yoshimiru Hoshi discusses the making of Metal Slader Glory, a cult graphic adventure game developed for the Famicom in collaboration with HAL Laboratory (and later remade for the Super Famicom), with a particular emphasis on the technique and craftsmanship behind the game’s lavish, limit-pushing visuals.

While much is said about the game’s premium price and scarcity on the second-hand market, there’s a sadder footnote that’s only obliquely referenced in these interviews—the game took so long to make and was printed in such small quantities that it was unable to even recoup its marketing budget, making it a primary and direct contributor to the near-bankruptcy of HAL Laboratory in the early-’90s.

Translated by Peter Barnard

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