Terranigma – 1995 Developer Interview Collection (Patreon)
Published:
2018-08-13 18:01:38
Imported:
2026-06
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Content
http://shmuplations.com/terranigma/
In these three interviews, several collaborators discuss their work on the cult 1995 action-RPG Terranigma, Quintet’s final Super Famicom title and the last game in a spiritual trilogy that includes Soul Blazer and Illusion of Gaia. Over the course of these discussions, Quintet explains their attraction to the action-RPG format and outlines their efforts to encapsulate and evolve the signature points of their previous works.
Sadly, this “grand culmination” of Quintet’s unique and finely-honed style would ultimately serve as the last true Quintet game; personnel and business changes during the early-3D console era condemned Quintet to a handful of co-productions of little renown and a quick descent into irrelevance, one cemented by the disappearance of co-founder and creative leader Tomoyoshi Miyazaki in the early-’00s.
In these three interviews, several collaborators discuss their work on the cult 1995 action-RPG Terranigma, Quintet’s final Super Famicom title and the last game in a spiritual trilogy that includes Soul Blazer and Illusion of Gaia. Over the course of these discussions, Quintet explains their attraction to the action-RPG format and outlines their efforts to encapsulate and evolve the signature points of their previous works.
Sadly, this “grand culmination” of Quintet’s unique and finely-honed style would ultimately serve as the last true Quintet game; personnel and business changes during the early-3D console era condemned Quintet to a handful of co-productions of little renown and a quick descent into irrelevance, one cemented by the disappearance of co-founder and creative leader Tomoyoshi Miyazaki in the early-’00s.
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