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http://shmuplations.com/psychicforce/

In this 1996 interview, several developers describe the inspirations and goals that drove the creation of Taito’s idiosyncratic free-flying fighting game, Psychic Force. Subsequent to this interview, the game found modest success in arcades and spawned several sequels, revisions and spinoff games, but it was perhaps most successful in attracting an atypically large percentage of female players who were passionate about the game’s characters and setting.

I have also included a recent 2017 interview with Aoki and Ishikawa, which goes into further detail about the game’s creation and is a great read in its own right.

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