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http://shmuplations.com/rayforce/

This lengthy and fascinating interview with key developers of Taito’s Rayforce was originally featured in the “game gene” mook. What I have presented here is actually an edited version of the longer interview, which goes on to discuss Raystorm and Raycrisis in turn; hopefully I will be able to translate those portions at a later time!

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Comments

Anonymous

Thank you! I didn't know about Rayforce before, but I appreciate reading about the developer's passion and innovation.