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http://www.shmuplations.com/metalslug These three Metal Slug interviews cover the design of the first two entries in the series. The heavy focus on character-based questions may seem odd for a Metal Slug interview, but it should be remembered that, thanks to the vs. fighting boom, “characters” were all the rage in arcade games at the time. I have also included a large selection of concept art from both games, with new translations of the designers’ humorous handwritten notes.

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