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http://shmuplations.com/talesof/

This lengthy interview with key members of the Namco Tales Studio development team first appeared in the Tales of Magazine in 2008. Overall, the theme of this interview can probably be summed up in one word: “fanservice.” After presenting a top-down view of the Tales development process, there are some interesting comments about rpg design and what qualities the developers believe defines a Tales game.

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Hasegawa: First, there's the planning group. That group is further divided into a team that handles the event script and one that handles the battles. Next there's the sound groups and scenario groups, which are their own individual entities. After that we have the background team, which is divided into 5 sub-groups: towns, indoors, dungeons, battle, and field.

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