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http://shmuplations.com/mtj/

This 1989 feature, originally published in Gamest magazine, is part 3 of a 12 part series covering various aspects of console and arcade game design. We published part 5 (a three-person interview) earlier this year; this section focuses on enemy behavior algorithms, how to measure player improvement, and many other subtle points of game design. Filled with gems of wisdom that still hold true today, it serves as both essential reading for aspiring game developers and sage critique of Japanese game development of the era. 

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ec2151

This was a really fantastic read. It was also an unexpected 'treat' that you used my video footage of my Syvalion 1cc that I recorded ages ago.