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http://shmuplations.com/mario64/

These two lengthy interviews with Shigeru Miyamoto and key members of the Super Mario 64 development team first appeared in two official Japanese strategy guides from 1996. Both interviews go over the design history of the groundbreaking game, including information about early design details that were ultimately dropped or changed.

Being Nintendo’s first true 3D venture, there is much discussion about the challenges of that medium and Miyamoto’s vision to change “gaming culture” in-line with those new possibilities. 

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