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http://shmuplations.com/whatisgamedesign/

This interview originally appeared in the 1996 omnibus edition of Game Hihyou magazine. It was written in a hybrid article/interview format, so I have retained some of the original writer's framing.

Each designer (Kojima, Nakamura, and Tajiri) were at full-stride in their careers, so it's interesting to hear their different perspectives: the emphasis on cinematic devices and themes from Kojima (who was working on Metal Gear Solid at the time) contrasts sharply with Tajiri and Nakamura's more "traditional" conception of design as rules and gameplay.  

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