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They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology.   

Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more.

Change Log 

~~~~~~~~~~~~~~~~~~BAILEYWIKI CABAL DUNGEON MODULE V 0.0.9 "Magic Dungeon - Greek Architecture"~~~~~~~~~~~~~~~~~~NEW:Greek Architecture - Various stair pieces- Entablature (straight, pitched, circle, and arc)- Roofs (rectangle and circle, colorable)- Greek Altar (tile only)- Multiface Prefab: MD Pillar Greek 1x Multi (Doric, Ionic, Corinthian)- Multiface Prefab: MD Greek Bowl Fountain Urn Multi  - Bowls x3  - Fountain  - Urn- Multiface Prefab: MD Pillar Lighting Greek Brazier Multi  - Brazier Bowl  - Brazier Pillar - Dungeon Draw Themes: Greek Marble, Marble Stairs (0/90/180/270 angles), Marble Wall (located in the Cabal Dungeon module in the Baileywiki folder)IMPROVED:- New Optimized Magic Dungeon Scenes (no Dungeon Draw required, flattened tiles)FIXED:- Magic Dungeon Actor link references throwing errors - Magic Circles Scene and Prefabs not longer go to zero light distance when moved- Tower Lvl3. Removed phantom token~~~~~~~~~~~~~~~~~~BAILEYWIKI PREMIUM TOWNS MODULE V 0.3.6 Fixes and Updates ~~~~~~~~~~~~~~~~~~The Magic House scene and prefab - Converts instantly to Empty, Home, Inn/Tavern, Haunted/Ghost, Cultist Lair - Or convert each room/floor only to mix and match - Interactive elements (optional)Monk's Active Tiles Interaction Library: Traps, Interactions, and Effects Prefabs - Gallows and Gibbets. Interaction and modular. - Breaking Barrels (ale, water, empty, ball bearings, blasted) - Breakable furniture (tables and chairs, long table, round table, chair, stool) - Trapdoors (teleporting and leveling) - Toggleable Torch - Breaking Wall (Stone, Wood, Colorable) - Breaking Window - Breaking Door (Stone and Wood floor) - Interactions:   * Discovery Zones (perception and investigation)   * Broken Lantern   * Pressure Plate system   * Rotating Fireplace - Traps:   * Sticky Webs   * Falling Rocks   * Passive Perception Exploding Trap   * Landmine Magic Towers scenes and prefabs - 4 story Alchemist's Tower   * fully levels enabled   * fully dressed and ready for any map   * advanced lights and sounds - 6 story Wizard's (Astronomy) Tower   * fully levels enabled   * fully dressed and ready for any map   * advanced lights and sounds   * includes a retractable roof powered by Monk's Active Tile triggersUPDATED:  - Grass, Brick, and Square traps updated with MATT FIXED:  - The Town Farm scene (works now)

Files

Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers

They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology. Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more. To get this content, go to https://www.patreon.com/baileywiki To read more about what you get when you subscribe... SETUP GUIDE: https://bit.ly/baileywiki-faq MODULAR SYSTEM GUIDE https://bit.ly/baileywiki-modular-system Featured Links: Maps and assets by Baileywiki using source artwork from... Forgotten Adventures https://forgotten-adventures.net/ Tom Cartos Assets https://www.patreon.com/tomcartos/ Animated Assets by the Gorgon https://www.patreon.com/The_Gorgon/ Animated Assets by JB2A https://foundryvtt.com/packages/JB2A_DnD5e Multilevel Scenes made possible by: Better Roofs by Ripper https://foundryvtt.com/packages/betterroofs Levels by Ripper https://foundryvtt.com/packages/levels Wall Height by Erithtotl https://foundryvtt.com/packages/wall-height Interactive Elements made possible by: Monk's Active Tile Triggers by Ironmonk https://foundryvtt.com/packages/monks-active-tiles Multiface Tiles by Freeze RPG https://foundryvtt.com/packages/multiface-tiles Vehicles by Grandfunk https://foundryvtt.com/packages/vehicles-and-mechanisms Prefabs made possible by: Token Attacher by KayelGee https://foundryvtt.com/packages/token-attacher/ Tagger by Wasp https://foundryvtt.com/packages/tagger Some utilities I use: QuickScale by Unsoluble https://foundryvtt.com/packages/quickscale DF Architect by Flamewave000 https://foundryvtt.com/packages/df-architect 3d Preview by theRipper93 https://theripper93.com/ Dungeon Draw by Mcglintlock https://foundryvtt.com/packages/dungeon-draw Scene Packer by Blair https://foundryvtt.com/packages/scene-packer INTRO: 00:00 Highlights of the Release INTERACTIVE ELEMENTS: 01:16 Breakable Furniture and Barrels 02:38 Gallows and Gibbets 04:05 Torch and Trapdoors 04:47 Perception Check Traps with JB2A 05:32 Rotating Fireplace with Vehicles module 06:12 Random Landmine and Pressure Plate Interaction 06:54 Refactored Traps using MATT 08:19 Sticky Webs Trap 09:54 Discovery Zones 12:07 Broken Lantern Interaction 12:59 Breakable Doors, Windows, and Walls 13:34 IMPORTANT: Macro to import! THE MAGIC HOUSE: 15:26 The Magic House Intro and Setup 18:01 Customizing the Magic House 19:20 Resetting the House 19:49 Other Interactions GREEK ARCHITECTURE: 23:37 Greek Scene Demo 24:08 Greek Assets Overview 26:26 Greek Prefabs 28:08 Designing with the New Assets THE MAGIC TOWERS: 37:46 Alchemist Tower 39:35 Wizard's Tower 41:54 Prefabs and Functionality Explanations

Comments

Guoccamolé

The tagging achievement of uniquifying prefabs is a godsend, game changer! Well done.

Baileywiki

It is SOOO good. It makes the investment it time 10x more valuable now

Baileywiki

Install the free JB2A module and it will work automatically