Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers (Patreon)
Content
They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology.
Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more.
~~~~~~~~~~~~~~~~~~BAILEYWIKI CABAL DUNGEON MODULE V 0.0.9 "Magic Dungeon - Greek Architecture"~~~~~~~~~~~~~~~~~~NEW:Greek Architecture - Various stair pieces- Entablature (straight, pitched, circle, and arc)- Roofs (rectangle and circle, colorable)- Greek Altar (tile only)- Multiface Prefab: MD Pillar Greek 1x Multi (Doric, Ionic, Corinthian)- Multiface Prefab: MD Greek Bowl Fountain Urn Multi - Bowls x3 - Fountain - Urn- Multiface Prefab: MD Pillar Lighting Greek Brazier Multi - Brazier Bowl - Brazier Pillar - Dungeon Draw Themes: Greek Marble, Marble Stairs (0/90/180/270 angles), Marble Wall (located in the Cabal Dungeon module in the Baileywiki folder)IMPROVED:- New Optimized Magic Dungeon Scenes (no Dungeon Draw required, flattened tiles)FIXED:- Magic Dungeon Actor link references throwing errors - Magic Circles Scene and Prefabs not longer go to zero light distance when moved- Tower Lvl3. Removed phantom token~~~~~~~~~~~~~~~~~~BAILEYWIKI PREMIUM TOWNS MODULE V 0.3.6 Fixes and Updates ~~~~~~~~~~~~~~~~~~The Magic House scene and prefab - Converts instantly to Empty, Home, Inn/Tavern, Haunted/Ghost, Cultist Lair - Or convert each room/floor only to mix and match - Interactive elements (optional)Monk's Active Tiles Interaction Library: Traps, Interactions, and Effects Prefabs - Gallows and Gibbets. Interaction and modular. - Breaking Barrels (ale, water, empty, ball bearings, blasted) - Breakable furniture (tables and chairs, long table, round table, chair, stool) - Trapdoors (teleporting and leveling) - Toggleable Torch - Breaking Wall (Stone, Wood, Colorable) - Breaking Window - Breaking Door (Stone and Wood floor) - Interactions: * Discovery Zones (perception and investigation) * Broken Lantern * Pressure Plate system * Rotating Fireplace - Traps: * Sticky Webs * Falling Rocks * Passive Perception Exploding Trap * Landmine Magic Towers scenes and prefabs - 4 story Alchemist's Tower * fully levels enabled * fully dressed and ready for any map * advanced lights and sounds - 6 story Wizard's (Astronomy) Tower * fully levels enabled * fully dressed and ready for any map * advanced lights and sounds * includes a retractable roof powered by Monk's Active Tile triggersUPDATED: - Grass, Brick, and Square traps updated with MATT FIXED: - The Town Farm scene (works now)