Demons Within Update 15 devlog: Skipping a little ahead (Patreon)
Content
Hey hey!
Time for another "small" devlog to let you know how things are going!
This is the first time in all of the development history of Demons Within so far that I'm forced to sit and wait for the artwork to be able to work. It's a new experience for me! It leaves me antsy, haha!
Blain is still working hard on the CGs. They're aaaaalmost done but not quite there yet. In his words, the lighting of it is kicking his butt, but I know him and I know it'll turn out excellent! I mean, I've seen some of it and oh boy... In fact, why don't I show you? (WIP AND NSFW warning)
Still missing his stripes, though! Stripes always come last, heh! But he'll get them.
At any rate, though the development of Update 15 is still going without much I can do, I don't want to sit still and do nothing, either. In the last devlog, I spoke a bit about the code stuff I was working on in preparation for Update 15. With those done and everything prepared and waiting for the art, well...
One of the things I finally had time to do was sit down and properly plan out all of the events that will follow. I had my rough outline of things, but it was about time I took a step back and worked on the details of how a bunch of things are going to pan out in the next few updates after Update 15. There's some big, BIG stuff coming and I wanna make sure it is constructed just right!
My brainstorm board grows bigger and bigger! There's actually a LOT on it now, but I've selected a small part of it to show you guys that is, hopefully, all spoiler-free and all! ;)
It's a bit messy in general, but it's just a place to loosely gather thoughts. I quite like whiteboards like that to put ideas in place. :)
And then, with extra time in my hands and clarity about how to proceed, I've actually started working on Update 16 stuff early. With all of the content of Update 15 written and set, I'm moving on to the events that follow. I'm happy to be able to report a productive week and almost 4k words of text already (an Update usually has 10-15k)! I've also already set some of the assets that I'll use in Update 16 into motion as well to have everything ready. It should speed up the development of Update 16 quite a bit! I feel like I'm kind of on a roll with writing, so if Blain takes a few extra days maybe I'd even be able to finish up the writing for Update 16 before 15 is even made. That'd be awesome, honestly! But we'll see!
As soon as I get my hands on the art assets for Update 15, I plan on binging the coding for it as fast as I can. As I mentioned before, I'll let you guys know when that happens!
All in all, same as usual! Things are going, more to come soon!
Thank you for your patience and for everything! Cheers!