Demons Within Update 16 devlog: Actually almost there! (Patreon)
Content
Hey hey!
I've been deep into work this week and, though I found the time to post some of the assets I wanted to post, I didn't stop to make a devlog!
All in all, I'm happy to result that things are going pretty dang well. That time we won working on Update 16 while waiting for Update 15 stuff is bound to count for a bunch. Update 16's writing is done, reviewed and 100% in. It's at uh... 10 to 12k words, I think more into 12k. A regular update's size! The update has some chill stuff, some fun stuff and some very serious stuff all baked in together as the unit travels to the Capital for the Dawnbreak Tournament.
Though there weren't too many art assets, I'm so ahead in the development process that I'm actually waiting for them to be done. I know that the biggest one is almost done though so I should have them soon! Either way, I'm working on visuals and all already! A good bunch of the update already has its visuals. :D
I've nagged both Teo and Blain a bunch to get stuff done ASAP so I can ship the update with it and they both worked super well to get it all done. I love them! I think we'll have a fun update ahead of us.
With the extra time, I also took the opportunity to do some coding changes to the game that I've been wanting to do for a LONG time. For a bunch of them, we might not actually see much of the results in the game itself. They're big changes I've been wanting to organize, though, and they should allow me to script and create the visuals for future updates significantly faster. It's awesome stuff! Well, that, and preparing/testing out some changes for the big changes that will come with the side game that I'm excitedly still working on on the side when I can. It's gonna be worth it!
As a result, however, these code changes kind of affected the entire game so far. For that reason, although we're getting pretty close to the beta release, I'm considering stretching the beta for a bit longer so I can make sure I have it all tested and working as much as possible before the release so I don't release anything bugged. It's gonna be a bit of a pain and I might ask for you guys' help on that if I can! All in all though, it's gonna be great stuff.
I think that's it for today. I'll post the new assets for previews as soon as they're done and, as soon as I have a good notion for a beta release, I'll let you guys know, too! Maybe at the end of next week already...? No promises, but that would sure be nice! ;)
Cheers!