Path Finding System Beta1 Fix (Patreon)
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According to the feedback from supporters, this time some urgent updates were brought to fix some problems.
Fix: In the inactive state, loading navmeshBuilder.cslist reported an error, which caused the problem that the pathfinding grid could not be baked. This will also make the Demo scene unusable.
Fix: Turn on the fade-in and fade-out of the controller after walking is completed. The foot controller is still not released. This time caused the Timeline action to play abnormally.
Add the character reset function to solve the problem that the character may be stuck in the model and cannot come out.
Add skeleton to realign the characters.
Added necessary explanation information in the plug-in panel.
The free version opens up more necessary options.
Optimized UI display.