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Hello! It is Friday, and it is time for a progress post.

It's mostly looking good, with twoish scenes left to render. Some action, some talking, and so on. A bit challenging to build some parts of the scene, but worth it. That and initialization take far longer than I'm used to, but that's the price to pay when you use multiple characters in one scene.

Writing has been progressing decently overall, just people visiting but not too behind on where I want to be. Probably will write for a day or two after the rendering is done.

Yeah, many people fighting means lots of posing and somehow trying to make it look natural. Worth it? Always.

And then we return to the fantasy renders, at least this post... One of the, hmm... concerns raised, hah, with what I do is that the MC is over-competent. Sure, however, with the stories I tell, failure conditions mean death more often than not. Thus writing the failures becomes a problem. In interactive media, choices decide it. Wrong choice, and you die. The first TRS was the poster boy of this, something you chose hours ago doomed you right at the end. There are few moments like that in Sorcerer and TRS2, but they are more clearly marked. What will it be in the future? I'm not sure yet. We will see once I write the story. But regardless, the key will be in the choices written.

And yes, I've recently been buying all kinds of monsters that I can use to create things. Perhaps a bit relating to the above point, maybe an obstacle that must be passed somehow.

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Comments

Vortex

thank you :)

DannyB

I can see where writing a fight scene is complicated with all the characters involved with this render. The monster in the second render is something I haven't seen before, looks great. Thank You!

Michael Hawk

So those who have beaten the game developed a "winners bias"—seeing an over-competent protagonist because any major fail state would have resulted in a fail state and protag death? It's interactive fiction Darwinism at work, is what it is. What's the solution, more non-catastrophic fail states? Does that mean the event or action the protag is doing is NOT vitally important to the plot? Then why is the player doing this and why should the protag care? Or worse, make (yet another [ffs]) naive young adult H game protag who seemingly bumbles his way through the plot and character interactions?