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Hello everyone!

First of all, thank you so much to everyone taking part in The Bannerman poll. Voting is still open, so these aren't final results, but you're already giving us a much clearer picture of what you'd like to see. Some of it has been quite unexpected. The relatively low interest in undead elves has surprised us, as has the enthusiasm for ranges we might never have started without your suggestions. Arabia is a particularly interesting example.

Today we'd like to talk about The Bannerman and a couple of questions the voting has raised. You can still vote in the poll here: Vote in The Bannerman poll. The suggestion posts for The Adventurer (ideas for The Adventurer) and The Crusader (ideas for The Crusader) are also open if you'd like to add your ideas for our historical and science fiction ranges.

An Arabian-inspired range gives us a lot to work out. It wasn't something we'd originally planned, but we're certainly willing to explore it. The difficulty is deciding what people mean when they ask for an Arabian army, because we could take it in several very different directions.

One approach would be closer to the familiar Western image of an Arabian army: turbans, robes and the sort of troops shown in this first reference, from the setting of the Reconquista.

That direction draws heavily on al-Andalus and North Africa, with Almohad and Amazigh (Berber) influences. Although these references are often grouped together under an “Arabian” fantasy label, they aren't all the same cultural or historical tradition.

Another possibility would be to look towards the armies of Saladin during the Crusades, as illustrated by this second reference. Personally, I find that a more interesting starting point, even though it may be further from what some of us in the West first imagine when we hear “Arabia”.

And if we drew more specifically on the Arabian Peninsula itself, the result might look quite different from either image. These are just two starting points for the discussion. When you vote for an Arabian-inspired range, what are you picturing? Is either of these close to what you want, or do you have other references in mind?

We'd also like to understand which games and army lists you'd want to use these miniatures with. We haven't found a clear list to base this project on yet. Would you like an Arabian-inspired equivalent of the High Kingdom, covering its troop types and equipment in the same way we're approaching Tsarstvo Leasir, alongside some distinctive units of its own to make a complete army? Or is there a fan-made list you think would give us a better basis? Please share the game, the list's name and a link so we can look at what you mean.

While we're asking, we'd like to hear more from those voting for Neverra Kingdom, too. It's receiving plenty of support, but we feel the existing range is already fairly complete. Which units would you actually like us to add? What do you feel is missing?

From our side, it's getting harder to find room for new units without repeating something we already have or opening up subfactions. If that's the direction you'd like, tell us. Specific suggestions will help us understand what another month of Neverra should bring to your armies.

We'll probably have more questions over the next few days as we work through the results. Thank you again for taking the time to vote and explain your choices.

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Comments

Spurius_Ligustinus

Both, both is good lol Seriously now, for me the one that is cooler. Cool factor is what determines my will to sub/buy something even though I wouldn't know what unit/hero it would translate in a game (I mostly print and paint, I have yet to play any kind of game). So having Saladin and his armies or something different but cool would be good. As for Neverra, I voted for it because I like the range so more of the same or a different take/modularity of existing models/units would be good. Or cool hero models and/or options for modularity (different banner bearers and different banners,...).

David Taggart-Atkinson

I made an araby army for WHFB/ Warhammer armies project a few years ago it was heaps of fun I combined elements from Berber crusade era, folk lore (djin marid etc) and even a bit of 18th century ottoman etc in there to make a rounded army. Covering old worlds unit profiles would be the smart choice also so either an empire analogue or use the renegade crowns list for inspo as it’s much more sandbox however doesn’t have as much structure to give you different units to sculpt for

Diego

Respecto a los árabes, dado que ya hay 3 variantes del Imperio (High Kingdom, Duchy of Avernia y Tsarstvo Leasir) yo basaría las unidades en las listas de ejército de Reyes Funerarios. Una versión "viva" de los mismos, pero con estética de Saladino y quizá alguna unidad propia fuera de los reglamentos como caballería pesada parecida a catafractos. También puedo visualizar las esfinges como elefantes de guerra y unidades como genios en lugar de Ushabti

Danielle Wolfers

I am a muuuuch bigger fan of the armoured Crusades version or even later 1400s Ottoman era than the Arabian Nights version which there is sooo much of already out there. The crusades are also done a lot by historical creators so maybe a little more embellished and fantastical would be nice :)

Vleentin

For the Arabia part, maybe it would be better to go with the Saladin version, so it might fit more smoothly within the framework of The Old World. For Neverra, maybe not new units, but rather more options. More shields with different heraldry, different helmets with plumes so you can use them across the whole range of Neverra miniatures.

t piot

I woluld use them as Renegade Crowns/Dogs of War units but in the long run maybe as an Empire analogue.

Ryan Clarke

I'd love to see your take on the creatures of Arabian folklore for sure, but adding some oddly unique fantasy units would be fun, such as eunuch harem guards carrying a palanquin, small units of skirmishing assassins or amazingly beautiful automatons created with advanced mathematics and alchemy. And there really aren't too many good options for elephant howdahs or Bedouins on camelback.

Biby Rouillon

Just an idee but you could make an arabian and egyptian skeleton army if you use Numas or Bhagar from Warhammer as an inspiration.

Fiere Fluiter

Armoured crusade version, perhaps Turcopoles but is also a dip into various different mythological beasts

Christopher Batchelor

If it was up to me I would do Arabia as a conglomerate faction with a diverse and culturally strong gathering of united peoples.

Dominic

The armies of Saladin I would want to form most of the core units’ aesthetic. Then a few other units from the other routes of inspiration to add a little flavor to the range. There’s always the old Warmaster army to draw some inspiration from too.

Patrik B

To be honest I wouldn't mind more Persia than Arabia (even if I love the idea of Arabia) and that might be what you are thinking with the adventurer for some natural enemies with the Greek City States. That is clearly an option. I am in favour of the Arabia of the 'One Thousand and One Nights', so that would stand out to me (I guess more Saladin that that one of Reconquista in Spain. Being a Mordheim player (fanatic) I immediately went and checked the Arabian warband there which gave me; Sheikhs, Champions (Traders/Merchants included) , Nomadic Mystic, Bedouins, Warriors, Slaves. On top of this some Assassins, Bellydancers, Dromedar Cavalry, Immortals etc. There is a lot to draw from and Araby is a great setting. PS. I thought we could vote for more than one, so I think I might have given my vote to the wrong fraction haha! DS.

Tolindar

I am for Saladin during the Crusades.

lastswordminiatures

You can vote for whoever you want—I imagine you can still edit your vote. :)

Kenneth Tye

I think mixing different inspirations in different units is what works best (in my mind at least) with a fantasy adaptations of exiting cultures. If we think about Kislev in Warhammer, for example, we have clear ideas of what they look like, but they take inspiration from a wide range of eastern european cultures that existed over the span of multiple centuries (Poland-Lithuanian Commonwealth, Kievan Rus, Russian Empire and Cossacks to name a few). So the same logic could probably be applied here, with some units being based on different cultures and periods (the ones you mentioned and maybe others, like the ottoman empire or egyptian mameluks). As for which laist the units would be based on, I'd like something based on the old warmaster army list, but if it also had to fit an existing army in the Old World, probably Empire or Renegade Crowns ?

Ghost

Araby as a Warhammer fantasy army.

Cristian Cooney

Neverra - The additions I’d like to see is the peasant levies/insurrection. To allow us to create a “mob” that is not just four-five bodies reprinted multiple times. These sculpts could act as the rabble moving with the grail procession or less elite followers of Robin Hood and the mounted Yeoman. With these sets it would be be great to also get more heads/shields/hands to add variety to other existing Human Kingdom sets.

Cristian Cooney

Araby Army - when I voted for this I was thinking classic 1001 Nights … light desert cavalry and infantry. Fast/maneuverable raiders. With further thought this theme is probably enough for a couple of sets for skirmish games (slavers raiding the coast using Pillage rules) but not an entire rank and file army.

Guillermo Acosta

La estética de Saladino es la que mejor se va a adaptar, la más chula como punto de partida! El army lo enfocaría partiendo de tropas de Imperio. Llevo todo el día buscando trasfondo de Arabia en Warhammer y si que se habla de Genios, elefantes, y alfombras mágicas... Lo de los genios lo veo complicadillo, las alfombras casi que también, pero los elefantes de guerra pueden ser carros de Guerra del imperio, ya que es bastante emblemático. De tropas básicas pues lo típico, lanceros, arqueros, okey. Luego de caballerías se podría hacer una de caballeros con lanza y otra pesada de camellos por ejemplo. También se puede dejar los camellos como el símil a los caballeros en semigrifo. Se habla de la guardia del sultán que podrían ser los grandes espaderos pero con una cimitarra un poco más grande y armaduras como la imagen de Saladino. En cuanto a la pólvora, si que me pega cualquier tropa (arcabuceros, batidores, herreruelos) o artillerias, pero si que me cuesta más un tanque de vapor que valla por el desierto, ahí se me escapa como se podría enfocar la verdad. Todo esto teniendo en cuenta un poco a nivel transfondisticony eso eh, que cualquier cosa se puede adaptar a estética y valer perfectamente. Si que se menciona a un tal Jaffar que fue un mago que unifico Arabia. Un altar de guerra también me pega con adornos árabes (me imagino el tronco de Jerjes de 300, es decir a esclavos tirando de una especie trono/altar) y el luminarca, ojo cuidado que aquí donde puede incluir alguna cosilla como genios que ayuden al mago a potenciar el cañon o una lupa que proyecte la magia... Cómo dijo algún compañero por el chat, asesinos sin perfectos como caza brujas, los sacerdotes guerreros se pueden adaptar perfectamente... Lo único que me baila un poco es alguna montura de grifo ¿una esfinge? o dragón imperial (¿una serpiente/cobra alada del desierto?) Muchas gracias por vuestro esfuerzo y trabajo chicos!!!

JONTY.BOTT@GMAIL.COM

I think I'm largely repeating stuff other people have said, but this is an area I definitely have thoughts. Love Saladin theme for an Arabia army. Balancing them against the existing Nevarra range would be great and it feels like they would synergise well with the existing Dogs of War stuff. For Nevarra, while the range does feel somewhat complete already, the model choices available are somewhat limited and don't quite fit together cohesively (The fact that the Hoodedmen have bowstrings and the normal archers don't is irritating). I want to be able to field more archers with fewer duplicate models and the addition of a peasant leavy woud be cool, but increasing the versatility of the exisiting models would be the biggest win here. Modular pieces for more Knights of the Realm and Knights Errants - alternative horses, shields and heads would be great. An additional command for the Knights would also be ace.