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Hello! I hope you had a good weekend. It's the first release of June, and that means...

It's the first Monday of the SUMMER OF MONSTERS! 😱😱😱

What is the Summer of Monsters?

I've been open about my plans for the next Elements asset pack: before we can get into another character expansion, we need some enemies for the characters to interact with! It was always my plan to work on this expansion throughout this summer, and with my historical tradition of special event releases in the summer time (orc week, quirky NPC month, lo-bit week), I thought this would be the perfect opportunity for something really fun.

I want to share a special patron pre-release for a new monster enemy every Monday for this summer (that's June and July... maybe August too, if patrons show interest to continue).

But here's the fun part: these aren't limited to simple walking sprites like I've made in the past. I'm going to make these designs with animations for on-map gameplay-- specifically so that developers can make the most out of those Elements characters' action animations.

That's right: these are monsters to use in action combat RPGs!

Each monster will have some bespoke animations, such as for attack patterns in addition to regular movement, and I'll provide some suggestions for how you might want to make the most of them in your game. I'm planning to make a bunch of videos and gifs as examples too.

I want to include your suggestions and ideas as we go. So make sure to drop your ideas for monsters and their behaviors and interactions in the request thread.

I think that this will be a lot of fun, and I hope that you find these to be useful!

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Now with the introduction out of the way, allow me to underwhelm you with the first monster...

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The first release for Monster Monday is... a bat.

Yes, I know. It's a really simple enemy.

And it's not even the first bat that I've made... But it's an important staple for games, and I thought that it'd be a good idea to get the basics finished first before we move onto more creative designs.

For all my excitement for making unique animations and behaviors for the monsters this summer... this guy doesn't have much going on. He's really meant to be the most basic enemy there is: he flies around and hurts you by bumping into you.

Though, of course-- when you first enter the area, he'd be sleeping upside-down, and he won't wake up until you get close. So this bat comes with two (and a half) animations: the regular flight animations (four frames), and a sleep/wake-up animation (two and two frames).

If you want to see this bat's flight in action-- I recorded a little video here (webm).

I can't embed webms into the post, sorry, so it's a direct link. Hopefully it plays right in your browser, it's only a few seconds long. (Let me know if this video works, because if not then I'll need to come up with something else for future releases.)

Here are the downloads:

Bat - Flying - Single Animation Sheet - 100%

Bat - Sleeping - Single Animation Sheet - 100%

Bat - Flying - Single Character Sheet (RM) - 200% (RMVX)

Bat - Sleeping - Single Character Sheet (RM) - 200% (RMVX)

Bat - Flying - Single Character Sheet (RM) - 300% (RMVX)

Bat - Sleeping - Single Character Sheet (RM) - 300% (RMVX)

Note: The 100%-size is arranged in a simple horizontal sprite-sheet for easy use in any non-RPGmaker engine. The upscaled ones are in an RPGmaker format, and you'll want to add a "$" to the beginning of the filename so the engine recognizes that this is a single-character sheet. Animate it my 'spinning' to make the most use of four frames.

I hope this batty baddy finds a place in your game!

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I'll be back later in the week with a regular release: I'd love to get the lo-bit stuff done in time to release it for this week (it seems like I've been saying that for a month LOL)-- but I ended up spending all weekend working on the game prototype so I could show off this bat for you (in a webm that I couldn't even embed... 😅) ...

So if I can't get the lo-bit pack done by Friday, I'll check the request thread and pick something simple from it.

So-- see you then!

Thanks!

Files

Comments

Buckle

Woah, that lil dude with the sword is pretty cool too. Something you're working or from a previous times element release?

finalbossblues

Thx! That character is from an old prototype of my own (and maybe some day a real game, so unlikely to release as an asset); it's just an easy way to show off the enemies because I already had a lot of the basics programmed 😝

Retro Panda

I love the direction / idea for RPG monsters, keep up the awesome work!

What'sWhat

Love it. Would probably not be simple but any chance you can have them inside a character gen like the rest of element sprites. You could for example change the color of the bat and maybe support some head variety so we can easily have stronger vats in iur games. (Change to red, add the longer teeth and your done)

Kitsune

Can I know which plugin scripts you used to make the battle animation plus the enemy attack? Please!

finalbossblues

Sorry, that was made in Game Maker not RPGMaker, so there aren't any useful plugins to share.

finalbossblues

I'll likely release some alternate colors in the future, but a generator isn't going to happen, because each enemy will have unique animations. It's also why this set is going to specialize in non-humanoid enemies, because things like orcs and skellies can be made using the Elements gen. Thanks

Overpowered Knight Games

This is what I have been waiting for! Using TE for an ARPG as we speak mixed with edited TF tile sets. (Developed in GDevelop).

TreeTopOcelot

Very excited to see what's to come!

Andrew Wales

This is pretty cool! Looking forward to seeing more. Do you plan on releasing standard direction sprites of your monsters for non-ARPG devs?

finalbossblues

Even if you don't use the attack animations, they are designed to look OK with the walking sprites for any direction without the need to force into RPGMaker's 4dir restrictions

Tom Read

I bought the Yokai Parade battler set for RPG Maker MV the other day and noticed that it had a couple of monsters in it that you already designed sprites for (the kitsune and kappa), which made me think it might be cool if there were a few more of those sprites that might even make a full set of Japanese Folklore monster sprites to accompany these battlers (an akabeko, kirin or yadokai would be really neat, for example). Also, in the regular Time Fantasy monsters, I noticed there wasn't a manticore yet, which is an RPG staple. A Bride of Frankenstein and Jason/Freddy/Scream type modern horror characters might also be neat. Ooh, maybe a Human Fly and Gremlin type characters could be good too.

Altron6000

a yokai series would be so cool