New Overworld Cliffs and Coast (Patreon)
Content
Hello! I have some new tiles today that expand on an earlier release.
So now that all the expansions for Time Fantasy are done, I wanted to revisit that old idea for an ultimate overworld map tileset. I thought it would be a great way to bring the whole set together and we could fill in the blanks on the overworld for any expansion pack or biome that needs it.
So I went back through the overworld stuff and started to put something together.
Relevant previous patron releases:
New Overworld Coast Transition Tiles
When I was working with that set of tiles, I found myself limited by the shorter cliff walls of that map. I like their smaller "height" to show the scale of the world, but they were organized in a weird impractical way-- likely as a result of me trying to force it into 8x8 autotiles. :P
Anyways, I found myself wanting to make regular taller cliffs, so I creates some tiles that work to extend the overworld cliffs:
After that, we needed to extend the coastline autotile tiles in the same way, so everything is interchangeable and works together. So the new ones go to the edge of the tile and can therefore be used in combination with the cliff tiles. Now we can have deeper rocky cliffs that go into the ocean.
You can see the results in the preview at the beginning of the post.
If you want to give these a try, here are the Downloads:
These are formatted so they can be imported directly into RPG Maker:
Water Coast/Cliffs - A1 (100%) 16x16
Water Coast/Cliffs - A1 (200%) RMVX
Water Coast/Cliffs - A1 (300%) MV/MZ
Terrain Grass/Beach/Cliffs - A5 (100%) 16x16
Terrain Grass/Beach/Cliffs - A5 (200%) RMVX
Terrain Grass/Beach/Cliffs - A5 (300%) MV/MZ
------
Now, tbh...
I didn't make anywhere NEAR the kind of progress I was hoping to. I wanted to have more to show today, but these extended cliff tiles are about as far as I got. This set is very complicated-- specifically because RPG Maker's tile restriction is tedious and we have more tiles than we could fit onto any tileset.
So I've spent a lot of time on trying to organize tilesets-- it's like putting together a puzzle!
You can see in the preview images above: some of the tile transitions are a little rough. That's from trying to piece everything together. So I'm asking for your advice on this one:
How would you organize or arrange a set like this? How much variety do you expect on a single sheet?
Is worth it to keep trying to fit into the RPGMaker limitations-- do the tilesets become less useful when the entire set has to be dedicated to just a couple of terrain types (like in the A5 download above)? Do RM users work around these limits; is "parallax mapping" something that could use my tiles from a master sheet without regard for autotile formatting? Maybe even with some premade chunks or structures.
I feel like I could come up with some pretty sick stuff if I let loose...
Speaking of which...
I have an idea to put together some sort of community project that would use RPGMaker, where anybody who signs up can submit some maps for a shared Time Fantasy world. I think it could be a fun way to work together to fill any requests or missing pieces to fill out the rest of the TF world map tileset.
If that sounds like something that might be interesting, let me know your thoughts.
I appreciate your input!
------
That's it for today. Have a beautiful weekend. See you next week.
Thanks!