Sprite Sheets on EZ Street! (Patreon)
Content
Hello -- today's release is something unusual-- but very useful.
This is a tool that I started to make for my own use, and then shortly realized how useful it could be for patrons. So I spent all weekend following through with the idea and now we have a new toy to play with. 😁
What is it?
This is a tool for quickly rearranging and exporting spritesheets and tilesets.
It will be particularly useful for tasks such as rearranging animation strips into RPGMaker formats, or for adding loose tiles into existing tilesets (from my patreon tile add-ons, for example).
It's intended to be simple and straightforward to use without being bogged down by unnecessary image-editing features.
How to Use
Load a source image (spritesheet or tileset), and set up the width and height to match the layout. You can then select tiles and place them onto the canvas grid. The canvas can be blank or you can import an existing image.
Example Video Clip: rearranging sprite sheets
Example Video Clip: merging a tileset add-on
Important: The tool will expect that the source and canvas have the same cell-sizes.
Note: It's designed to work with the 100%-sized original files. Therefore, it includes export options for the 2X and 3X scales so that you can export files that will work at the RPGMaker scale (2X for VX/Ace and 3X for MV/MZ).
Download:
Spritesheet EZ Street (zip file with exe)
Reminder: if your browser doesn't want to download a zip, copypaste the URL directly.
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Note that I just put it together this weekend and there'll probably be plenty of weird bugs or issues. Consider this a beta release and if you have feedback and suggestions-- by all means please share in the comments.
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Disclosure: I used an AI copilot to help with programming. The design, logic, structure and layout are my own-- I wrote it mostly in pseudocode and then used AI assistance to translate that into functional programming syntax. This is an ethical use of AI as a time-saver for my own labor-- and knowing that AI is a controversial subject to many artists, I've included this note for the sake of transparency.
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If you were expecting the Castles and Catacombs beta today-- my bad, I know I promised it.
It's actually the reason that I started working on this tool-- because rearranging the tiles was such a time sink-- I decided that the time had come to make something like this.
Now that I spent this weekend in a mad rush creating this tool, my tileset arrangement and exporting process should be significantly more streamlined, and I expect to be back on track for next week.
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Thanks!