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Here's a big one! You've waited a long time for it.

Omega Modern is an absolutely massive collection of graphic assets. It includes everything you need to put together a full game: characters, faces, tiles, sv battlers, monsters, icons, ui skins, and more!

This pack has been in the works for a year, and I'm proud to finally share it with you today.

This is a special pre-release download for high-tier patrons. Technically this is a "beta" download, but it contains all the content that I'm planning to include in the final release.

This should be the FINAL BETA version. I don't plan on adding any additional graphics or making any significant changes before release. I will make changes if necessary if there are any problems: for example, broken alignments, incorrect sizes, or other errors. If you come across any of these problems, please let me know.

And it should go without saying, but please do not share these graphics with anybody. (Though of course you are welcome to show off screen-shots of your works using them!)

I hope you have a lot of fun with these!

Download:

OMEGA MODERN PATRON DOWNLOAD(Download removed because the pack has been officially released.)

Look forward to the official release-- I don't have a final date yet, but it should be sometime before the month is over. I'm excited for it!

I'll be back later this week with something new from the patron request thread.

Thanks!

Files

Comments

Tobias Gogu

This is great! I love it! I know you mentioned not adding more to it but it would've been fun to have some battlers of the jocks, wearing their american football gear, added to the 'monsters'. That way we can have the nerds getting back at the evil jocks or something! xD

NickSP

Just begun messing around with building a town, noticed that you can build a glass store front, however when you go to build the interior for a glass front store, there is no wall that I can use to create that glass front. Maybe I am missing it, or it's intentional

Beau

You remind me of that big boulder in that Indiana Jones movie, it just couldn't be stopped!

The Pixel Crow

The 1x is compatible with VX, or do we need to scale it up 150%?

finalbossblues

For VX you would scale the 1x by 200%. Right now only MV size is included.

Charles Gillett

Hi, I trying to use in unity. Do I set pixels to 16x16? I'm having a hard time trying to put together the walls.

finalbossblues

Hmm the autotile format might not be friendly for Unity. I'll work on an update with the other kind of autotiles, thanks!

Charles Gillett

Thank you so much that would be amazing! I love your style and I am new to game making so these assets really help!

Farty Nose

This looks greeeeaaaaat. Gonna have some fun with this. Thanks for the hard work!

Farty Nose

Okay, so it seems like the weapons do not line up with the characters properly. At least in RMMV. The weapons float off to the left (near characters' right hands) while the characters move their left hands to swing. So it's not quite out of the box ready just yet.

finalbossblues

Unfortunately there's not much that can be done about that. RMMV has some serious flaws with the way it handles weapons. It expects them to be a specific size so I can't properly overlay them (the weapons are a fixed size, but the battlers scale, meaning that they don't line up properly because the sheets have to be different sizes). It gave me a LOT of stress, and eventually this is the best we got. Somebody might be able to make a script or plugin to fix it, but its out of my hands.

Farty Nose

Yikes, I see. This is probably something that can be offset when modifying the actual scripts. Still a bummer they can't be used "out of the box", but I bet it can be worked around.

Farty Nose

Another thing that's not quite right is the large clump of tree connectors (unless I'm just missing it). There is no solid block of trees to make a dense impassible tree canvas, instead this is what happens with the only thing that's available: <a href="https://imgur.com/VzVTSNl" rel="nofollow noopener" target="_blank">https://imgur.com/VzVTSNl</a>

Farty Nose

So the trick is for me to not be an idiot and think outside the tileset box, got it! Haha. Thanks for the tutorial, feeling like a dummy now.

Garrett Speers

You mentioned we can show off screenshots. What about demos/full games? Is it okay as long as the resources aren't being distributed?

Josiah MacDonald

Just got this now, and I might also buy it through the RMW store or Steam when I get a chance as well. Excellent stuff.