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Hello! I have a big one for you today.

This is one of the most-requested releases since I started the Time Fantasy project. I'm excited to share this with you today. These animations are designed to be used in a four-directional action-combat system.

This set includes the character base (with and without the ground shadow) as well as five different weapons to use. The weapons included are sword, dagger, spear, staff, and wand. 

The weapons are separate images designed to be overlaid on top of the animation.

Here's an example:

Side attack with dagger weapon overlay.

Same animation with spear weapon overlay.

Not all of them fit ENTIRELY perfectly-- that would be impossible without making custom attack animations for each unique weapon (and that defeats the purpose). But I think that they work well enough, and that they should look good in-game.

I hope that you find these useful.

Downloads (.zip files):

Four Directional Attack Base + Weapons (Individual Frames)

Four Directional Attack Base + Weapons (Sprite Sheets)

Note: The sprite sheets are arranged in the usual RPG Maker format. I only exported a standard 100% version though, instead of the usual larger-scaled variations for different versions of RPG Maker. That is because-- as a base-- these graphics are designed to be worked with rather than a finished asset itself.

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Now-- since I know that this release will lead to some questions:

Will I make and release all the characters with four-directional animations?

No. Time Fantasy is too big, there's too many characters. I'm not planning on revisiting them in this way. The purpose of this release is to provide a base for developers to animate their own characters as they need them.

Will I make paperdoll / generator pieces to go with this?

No. The Time Fantasy style was never designed to work that way. I have no plans to convert Time Fantasy characters into generator pieces-- not only would it take a tremendous amount of time that would be better spent creating new content-- the style isn't well-suited for that approach to character creation.

However...

I do have plans to create something that will satisfy the people who are asking for these type of things. A character base and asset collection that IS designed to work as generator pieces, and a variety of animations in multiple directions. 

This is a major project that I'm planning-- something to tackle after the next Time Fantasy tileset release. But I don't want to talk too much about that now, since its still just in the brainstorming phases, and I don't want to overshadow today's release.

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I have one more thing planned to share with you later this week, or maybe over the weekend. See you then.

Thanks!

Files

Comments

C#

Looks great!

Space

Wow, this is exactly what I was just hoping for. Very nice timing :)

Scott

Thank you! I get that doing this for every character would be too much, but I would love to at least have ANY characters done like this.

Murthy

THANK YOU ! you're the best :)

Xeri

This is awesome! But man my luck is terrible, I've been spending the last several weeks making my own four directional attack animations LOL.. yours are better of course so I'll be switching to these

Xeri

Would you be able to do one for a bow?

Baz

awesome jason, thanks

Xeri

On the up animation, is the model changing hands between frames 1 and 2? Maybe it's just the sword attack that looks this way? Or, maybe I'm just tired and not seeing it correctly

Yougotachocolate

These look sweet, but question about the new character base. Will it fit the style of TF or will it fit OM instead?

CatZ Games

Wow,Can you add gun shot animation ?

finalbossblues

It will be an entirely new style for characters but designed to fit with the Time Fantasy tiles.

finalbossblues

Sometimes it does, sometimes it doesn't. It depends on the weapon. It works that way to maximize flexibility with the different weapon choices. The idea is that the player wouldn't really notice in-game LOL

Raven

Hello! For some reason, whenever I try to download the individual frames pack, Chrome blocks it. There may be something wrong with the download, since I don't have this issue with anything else (including the sheet pack).

finalbossblues

Seems to work just fine for me. Maybe try with a different browser?

Raven

For some reason, it works now. I don't know what the issue was, but thank you.

Joubqa L

Any word on when these are coming?

finalbossblues

Currently in development! Take a look at some of the recent preview threads.